xref: /aosp_15_r20/external/skia/tests/sksl/folding/FloatFolding.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms {
4*c8dee2aaSAndroid Build Coastguard Worker  colorRed: vec4<f32>,
5*c8dee2aaSAndroid Build Coastguard Worker  colorGreen: vec4<f32>,
6*c8dee2aaSAndroid Build Coastguard Worker  unknownInput: f32,
7*c8dee2aaSAndroid Build Coastguard Worker};
8*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
9*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> {
10*c8dee2aaSAndroid Build Coastguard Worker  {
11*c8dee2aaSAndroid Build Coastguard Worker    let _0_unknown: f32 = f32(_globalUniforms.unknownInput);
12*c8dee2aaSAndroid Build Coastguard Worker    var _1_ok: bool = true;
13*c8dee2aaSAndroid Build Coastguard Worker    var _2_x: f32 = 34.0;
14*c8dee2aaSAndroid Build Coastguard Worker    _1_ok = _1_ok && (_2_x == 34.0);
15*c8dee2aaSAndroid Build Coastguard Worker    _2_x = 30.0;
16*c8dee2aaSAndroid Build Coastguard Worker    _1_ok = _1_ok && (_2_x == 30.0);
17*c8dee2aaSAndroid Build Coastguard Worker    _2_x = 64.0;
18*c8dee2aaSAndroid Build Coastguard Worker    _1_ok = _1_ok && (_2_x == 64.0);
19*c8dee2aaSAndroid Build Coastguard Worker    _2_x = 16.0;
20*c8dee2aaSAndroid Build Coastguard Worker    _1_ok = _1_ok && (_2_x == 16.0);
21*c8dee2aaSAndroid Build Coastguard Worker    _2_x = 19.0;
22*c8dee2aaSAndroid Build Coastguard Worker    _1_ok = _1_ok && (_2_x == 19.0);
23*c8dee2aaSAndroid Build Coastguard Worker    _2_x = 1.0;
24*c8dee2aaSAndroid Build Coastguard Worker    _1_ok = _1_ok && (_2_x == 1.0);
25*c8dee2aaSAndroid Build Coastguard Worker    _2_x = -2.0;
26*c8dee2aaSAndroid Build Coastguard Worker    _1_ok = _1_ok && (_2_x == -2.0);
27*c8dee2aaSAndroid Build Coastguard Worker    _2_x = 3.0;
28*c8dee2aaSAndroid Build Coastguard Worker    _1_ok = _1_ok && (_2_x == 3.0);
29*c8dee2aaSAndroid Build Coastguard Worker    _2_x = -4.0;
30*c8dee2aaSAndroid Build Coastguard Worker    _1_ok = _1_ok && (_2_x == -4.0);
31*c8dee2aaSAndroid Build Coastguard Worker    _2_x = 5.0;
32*c8dee2aaSAndroid Build Coastguard Worker    _1_ok = _1_ok && (_2_x == 5.0);
33*c8dee2aaSAndroid Build Coastguard Worker    _2_x = -6.0;
34*c8dee2aaSAndroid Build Coastguard Worker    _1_ok = _1_ok && (_2_x == -6.0);
35*c8dee2aaSAndroid Build Coastguard Worker    _2_x = 7.0;
36*c8dee2aaSAndroid Build Coastguard Worker    _1_ok = _1_ok && (_2_x == 7.0);
37*c8dee2aaSAndroid Build Coastguard Worker    _2_x = -8.0;
38*c8dee2aaSAndroid Build Coastguard Worker    _1_ok = _1_ok && (_2_x == -8.0);
39*c8dee2aaSAndroid Build Coastguard Worker    _2_x = 9.0;
40*c8dee2aaSAndroid Build Coastguard Worker    _1_ok = _1_ok && (_2_x == 9.0);
41*c8dee2aaSAndroid Build Coastguard Worker    _2_x = -10.0;
42*c8dee2aaSAndroid Build Coastguard Worker    _1_ok = _1_ok && (_2_x == -10.0);
43*c8dee2aaSAndroid Build Coastguard Worker    _2_x = 11.0;
44*c8dee2aaSAndroid Build Coastguard Worker    _1_ok = _1_ok && (_2_x == 11.0);
45*c8dee2aaSAndroid Build Coastguard Worker    _2_x = -12.0;
46*c8dee2aaSAndroid Build Coastguard Worker    _1_ok = _1_ok && (_2_x == -12.0);
47*c8dee2aaSAndroid Build Coastguard Worker    _2_x = _0_unknown;
48*c8dee2aaSAndroid Build Coastguard Worker    _1_ok = _1_ok && (_2_x == _0_unknown);
49*c8dee2aaSAndroid Build Coastguard Worker    _2_x = _0_unknown;
50*c8dee2aaSAndroid Build Coastguard Worker    _1_ok = _1_ok && (_2_x == _0_unknown);
51*c8dee2aaSAndroid Build Coastguard Worker    _2_x = _0_unknown;
52*c8dee2aaSAndroid Build Coastguard Worker    _1_ok = _1_ok && (_2_x == _0_unknown);
53*c8dee2aaSAndroid Build Coastguard Worker    _2_x = 0.0;
54*c8dee2aaSAndroid Build Coastguard Worker    _1_ok = _1_ok && (_2_x == 0.0);
55*c8dee2aaSAndroid Build Coastguard Worker    _2_x = _0_unknown;
56*c8dee2aaSAndroid Build Coastguard Worker    _1_ok = _1_ok && (_2_x == _0_unknown);
57*c8dee2aaSAndroid Build Coastguard Worker    _2_x = _0_unknown;
58*c8dee2aaSAndroid Build Coastguard Worker    _1_ok = _1_ok && (_2_x == _0_unknown);
59*c8dee2aaSAndroid Build Coastguard Worker    _2_x = 0.0;
60*c8dee2aaSAndroid Build Coastguard Worker    _1_ok = _1_ok && (_2_x == 0.0);
61*c8dee2aaSAndroid Build Coastguard Worker    _2_x = _0_unknown;
62*c8dee2aaSAndroid Build Coastguard Worker    _1_ok = _1_ok && (_2_x == _0_unknown);
63*c8dee2aaSAndroid Build Coastguard Worker    _2_x = 0.0 / _0_unknown;
64*c8dee2aaSAndroid Build Coastguard Worker    _1_ok = _1_ok && (_2_x == 0.0);
65*c8dee2aaSAndroid Build Coastguard Worker    _2_x = _2_x + 1.0;
66*c8dee2aaSAndroid Build Coastguard Worker    _1_ok = _1_ok && (_2_x == 1.0);
67*c8dee2aaSAndroid Build Coastguard Worker    _1_ok = _1_ok && (_2_x == 1.0);
68*c8dee2aaSAndroid Build Coastguard Worker    _2_x = _2_x - 2.0;
69*c8dee2aaSAndroid Build Coastguard Worker    _1_ok = _1_ok && (_2_x == -1.0);
70*c8dee2aaSAndroid Build Coastguard Worker    _1_ok = _1_ok && (_2_x == -1.0);
71*c8dee2aaSAndroid Build Coastguard Worker    _1_ok = _1_ok && (_2_x == -1.0);
72*c8dee2aaSAndroid Build Coastguard Worker    _2_x = _2_x * 2.0;
73*c8dee2aaSAndroid Build Coastguard Worker    _1_ok = _1_ok && (_2_x == -2.0);
74*c8dee2aaSAndroid Build Coastguard Worker    _1_ok = _1_ok && (_2_x == -2.0);
75*c8dee2aaSAndroid Build Coastguard Worker    _2_x = _2_x * 0.5;
76*c8dee2aaSAndroid Build Coastguard Worker    _1_ok = _1_ok && (_2_x == -1.0);
77*c8dee2aaSAndroid Build Coastguard Worker    return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(_1_ok));
78*c8dee2aaSAndroid Build Coastguard Worker  }
79*c8dee2aaSAndroid Build Coastguard Worker}
80*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main(@location(0) _coords: vec2<f32>) -> @location(0) vec4<f32> {
81*c8dee2aaSAndroid Build Coastguard Worker  return _skslMain(_coords);
82*c8dee2aaSAndroid Build Coastguard Worker}
83