1diagnostic(off, derivative_uniformity); 2diagnostic(off, chromium.unreachable_code); 3struct _GlobalUniforms { 4 colorRed: vec4<f32>, 5 colorGreen: vec4<f32>, 6 unknownInput: f32, 7}; 8@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 9fn _skslMain(coords: vec2<f32>) -> vec4<f32> { 10 { 11 let _0_unknown: f32 = f32(_globalUniforms.unknownInput); 12 var _1_ok: bool = true; 13 var _2_x: f32 = 34.0; 14 _1_ok = _1_ok && (_2_x == 34.0); 15 _2_x = 30.0; 16 _1_ok = _1_ok && (_2_x == 30.0); 17 _2_x = 64.0; 18 _1_ok = _1_ok && (_2_x == 64.0); 19 _2_x = 16.0; 20 _1_ok = _1_ok && (_2_x == 16.0); 21 _2_x = 19.0; 22 _1_ok = _1_ok && (_2_x == 19.0); 23 _2_x = 1.0; 24 _1_ok = _1_ok && (_2_x == 1.0); 25 _2_x = -2.0; 26 _1_ok = _1_ok && (_2_x == -2.0); 27 _2_x = 3.0; 28 _1_ok = _1_ok && (_2_x == 3.0); 29 _2_x = -4.0; 30 _1_ok = _1_ok && (_2_x == -4.0); 31 _2_x = 5.0; 32 _1_ok = _1_ok && (_2_x == 5.0); 33 _2_x = -6.0; 34 _1_ok = _1_ok && (_2_x == -6.0); 35 _2_x = 7.0; 36 _1_ok = _1_ok && (_2_x == 7.0); 37 _2_x = -8.0; 38 _1_ok = _1_ok && (_2_x == -8.0); 39 _2_x = 9.0; 40 _1_ok = _1_ok && (_2_x == 9.0); 41 _2_x = -10.0; 42 _1_ok = _1_ok && (_2_x == -10.0); 43 _2_x = 11.0; 44 _1_ok = _1_ok && (_2_x == 11.0); 45 _2_x = -12.0; 46 _1_ok = _1_ok && (_2_x == -12.0); 47 _2_x = _0_unknown; 48 _1_ok = _1_ok && (_2_x == _0_unknown); 49 _2_x = _0_unknown; 50 _1_ok = _1_ok && (_2_x == _0_unknown); 51 _2_x = _0_unknown; 52 _1_ok = _1_ok && (_2_x == _0_unknown); 53 _2_x = 0.0; 54 _1_ok = _1_ok && (_2_x == 0.0); 55 _2_x = _0_unknown; 56 _1_ok = _1_ok && (_2_x == _0_unknown); 57 _2_x = _0_unknown; 58 _1_ok = _1_ok && (_2_x == _0_unknown); 59 _2_x = 0.0; 60 _1_ok = _1_ok && (_2_x == 0.0); 61 _2_x = _0_unknown; 62 _1_ok = _1_ok && (_2_x == _0_unknown); 63 _2_x = 0.0 / _0_unknown; 64 _1_ok = _1_ok && (_2_x == 0.0); 65 _2_x = _2_x + 1.0; 66 _1_ok = _1_ok && (_2_x == 1.0); 67 _1_ok = _1_ok && (_2_x == 1.0); 68 _2_x = _2_x - 2.0; 69 _1_ok = _1_ok && (_2_x == -1.0); 70 _1_ok = _1_ok && (_2_x == -1.0); 71 _1_ok = _1_ok && (_2_x == -1.0); 72 _2_x = _2_x * 2.0; 73 _1_ok = _1_ok && (_2_x == -2.0); 74 _1_ok = _1_ok && (_2_x == -2.0); 75 _2_x = _2_x * 0.5; 76 _1_ok = _1_ok && (_2_x == -1.0); 77 return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(_1_ok)); 78 } 79} 80@fragment fn main(@location(0) _coords: vec2<f32>) -> @location(0) vec4<f32> { 81 return _skslMain(_coords); 82} 83