xref: /aosp_15_r20/external/skia/tests/sksl/folding/FloatFolding.glsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1
2uniform vec4 colorRed;
3uniform vec4 colorGreen;
4uniform float unknownInput;
5vec4 main() {
6    float _0_unknown = unknownInput;
7    bool _1_ok = true;
8    float _2_x = 34.0;
9    _1_ok = _1_ok && _2_x == 34.0;
10    _2_x = 30.0;
11    _1_ok = _1_ok && _2_x == 30.0;
12    _2_x = 64.0;
13    _1_ok = _1_ok && _2_x == 64.0;
14    _2_x = 16.0;
15    _1_ok = _1_ok && _2_x == 16.0;
16    _2_x = 19.0;
17    _1_ok = _1_ok && _2_x == 19.0;
18    _2_x = 1.0;
19    _1_ok = _1_ok && _2_x == 1.0;
20    _2_x = -2.0;
21    _1_ok = _1_ok && _2_x == -2.0;
22    _2_x = 3.0;
23    _1_ok = _1_ok && _2_x == 3.0;
24    _2_x = -4.0;
25    _1_ok = _1_ok && _2_x == -4.0;
26    _2_x = 5.0;
27    _1_ok = _1_ok && _2_x == 5.0;
28    _2_x = -6.0;
29    _1_ok = _1_ok && _2_x == -6.0;
30    _2_x = 7.0;
31    _1_ok = _1_ok && _2_x == 7.0;
32    _2_x = -8.0;
33    _1_ok = _1_ok && _2_x == -8.0;
34    _2_x = 9.0;
35    _1_ok = _1_ok && _2_x == 9.0;
36    _2_x = -10.0;
37    _1_ok = _1_ok && _2_x == -10.0;
38    _2_x = 11.0;
39    _1_ok = _1_ok && _2_x == 11.0;
40    _2_x = -12.0;
41    _1_ok = _1_ok && _2_x == -12.0;
42    _2_x = _0_unknown;
43    _1_ok = _1_ok && _2_x == _0_unknown;
44    _2_x = _0_unknown;
45    _1_ok = _1_ok && _2_x == _0_unknown;
46    _2_x = _0_unknown;
47    _1_ok = _1_ok && _2_x == _0_unknown;
48    _2_x = 0.0;
49    _1_ok = _1_ok && _2_x == 0.0;
50    _2_x = _0_unknown;
51    _1_ok = _1_ok && _2_x == _0_unknown;
52    _2_x = _0_unknown;
53    _1_ok = _1_ok && _2_x == _0_unknown;
54    _2_x = 0.0;
55    _1_ok = _1_ok && _2_x == 0.0;
56    _2_x = _0_unknown;
57    _1_ok = _1_ok && _2_x == _0_unknown;
58    _2_x = 0.0 / _0_unknown;
59    _1_ok = _1_ok && _2_x == 0.0;
60    _2_x += 1.0;
61    _1_ok = _1_ok && _2_x == 1.0;
62    _1_ok = _1_ok && _2_x == 1.0;
63    _2_x -= 2.0;
64    _1_ok = _1_ok && _2_x == -1.0;
65    _1_ok = _1_ok && _2_x == -1.0;
66    _1_ok = _1_ok && _2_x == -1.0;
67    _2_x *= 2.0;
68    _1_ok = _1_ok && _2_x == -2.0;
69    _1_ok = _1_ok && _2_x == -2.0;
70    _2_x *= 0.5;
71    _1_ok = _1_ok && _2_x == -1.0;
72    return _1_ok ? colorGreen : colorRed;
73}
74