xref: /aosp_15_r20/external/skia/tests/sksl/folding/AssignmentOps.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms {
4*c8dee2aaSAndroid Build Coastguard Worker  colorRed: vec4<f32>,
5*c8dee2aaSAndroid Build Coastguard Worker  colorGreen: vec4<f32>,
6*c8dee2aaSAndroid Build Coastguard Worker};
7*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
8*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> {
9*c8dee2aaSAndroid Build Coastguard Worker  {
10*c8dee2aaSAndroid Build Coastguard Worker    var ok: bool = true;
11*c8dee2aaSAndroid Build Coastguard Worker    var a: i32 = 1;
12*c8dee2aaSAndroid Build Coastguard Worker    a = a + a;
13*c8dee2aaSAndroid Build Coastguard Worker    a = a + a;
14*c8dee2aaSAndroid Build Coastguard Worker    a = a + a;
15*c8dee2aaSAndroid Build Coastguard Worker    a = a + a;
16*c8dee2aaSAndroid Build Coastguard Worker    a = a + a;
17*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (a == 32);
18*c8dee2aaSAndroid Build Coastguard Worker    var b: i32 = 10;
19*c8dee2aaSAndroid Build Coastguard Worker    b = b - 2;
20*c8dee2aaSAndroid Build Coastguard Worker    b = b - 2;
21*c8dee2aaSAndroid Build Coastguard Worker    b = b - 1;
22*c8dee2aaSAndroid Build Coastguard Worker    b = b - 3;
23*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (b == 2);
24*c8dee2aaSAndroid Build Coastguard Worker    var c: i32 = 2;
25*c8dee2aaSAndroid Build Coastguard Worker    c = c * c;
26*c8dee2aaSAndroid Build Coastguard Worker    c = c * c;
27*c8dee2aaSAndroid Build Coastguard Worker    c = c * 4;
28*c8dee2aaSAndroid Build Coastguard Worker    c = c * 2;
29*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (c == 128);
30*c8dee2aaSAndroid Build Coastguard Worker    var d: i32 = 256;
31*c8dee2aaSAndroid Build Coastguard Worker    d = d / 2;
32*c8dee2aaSAndroid Build Coastguard Worker    d = d / 2;
33*c8dee2aaSAndroid Build Coastguard Worker    d = d / 4;
34*c8dee2aaSAndroid Build Coastguard Worker    d = d / 4;
35*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (d == 4);
36*c8dee2aaSAndroid Build Coastguard Worker    return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(ok));
37*c8dee2aaSAndroid Build Coastguard Worker  }
38*c8dee2aaSAndroid Build Coastguard Worker}
39*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main(@location(0) _coords: vec2<f32>) -> @location(0) vec4<f32> {
40*c8dee2aaSAndroid Build Coastguard Worker  return _skslMain(_coords);
41*c8dee2aaSAndroid Build Coastguard Worker}
42