1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms { 4*c8dee2aaSAndroid Build Coastguard Worker colorRed: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker colorGreen: vec4<f32>, 6*c8dee2aaSAndroid Build Coastguard Worker}; 7*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 8*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> { 9*c8dee2aaSAndroid Build Coastguard Worker { 10*c8dee2aaSAndroid Build Coastguard Worker var ok: bool = true; 11*c8dee2aaSAndroid Build Coastguard Worker var a: i32 = 1; 12*c8dee2aaSAndroid Build Coastguard Worker a = a + a; 13*c8dee2aaSAndroid Build Coastguard Worker a = a + a; 14*c8dee2aaSAndroid Build Coastguard Worker a = a + a; 15*c8dee2aaSAndroid Build Coastguard Worker a = a + a; 16*c8dee2aaSAndroid Build Coastguard Worker a = a + a; 17*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (a == 32); 18*c8dee2aaSAndroid Build Coastguard Worker var b: i32 = 10; 19*c8dee2aaSAndroid Build Coastguard Worker b = b - 2; 20*c8dee2aaSAndroid Build Coastguard Worker b = b - 2; 21*c8dee2aaSAndroid Build Coastguard Worker b = b - 1; 22*c8dee2aaSAndroid Build Coastguard Worker b = b - 3; 23*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (b == 2); 24*c8dee2aaSAndroid Build Coastguard Worker var c: i32 = 2; 25*c8dee2aaSAndroid Build Coastguard Worker c = c * c; 26*c8dee2aaSAndroid Build Coastguard Worker c = c * c; 27*c8dee2aaSAndroid Build Coastguard Worker c = c * 4; 28*c8dee2aaSAndroid Build Coastguard Worker c = c * 2; 29*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (c == 128); 30*c8dee2aaSAndroid Build Coastguard Worker var d: i32 = 256; 31*c8dee2aaSAndroid Build Coastguard Worker d = d / 2; 32*c8dee2aaSAndroid Build Coastguard Worker d = d / 2; 33*c8dee2aaSAndroid Build Coastguard Worker d = d / 4; 34*c8dee2aaSAndroid Build Coastguard Worker d = d / 4; 35*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (d == 4); 36*c8dee2aaSAndroid Build Coastguard Worker return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(ok)); 37*c8dee2aaSAndroid Build Coastguard Worker } 38*c8dee2aaSAndroid Build Coastguard Worker} 39*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main(@location(0) _coords: vec2<f32>) -> @location(0) vec4<f32> { 40*c8dee2aaSAndroid Build Coastguard Worker return _skslMain(_coords); 41*c8dee2aaSAndroid Build Coastguard Worker} 42