1diagnostic(off, derivative_uniformity); 2diagnostic(off, chromium.unreachable_code); 3struct _GlobalUniforms { 4 colorRed: vec4<f32>, 5 colorGreen: vec4<f32>, 6}; 7@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 8fn _skslMain(coords: vec2<f32>) -> vec4<f32> { 9 { 10 var ok: bool = true; 11 var a: i32 = 1; 12 a = a + a; 13 a = a + a; 14 a = a + a; 15 a = a + a; 16 a = a + a; 17 ok = ok && (a == 32); 18 var b: i32 = 10; 19 b = b - 2; 20 b = b - 2; 21 b = b - 1; 22 b = b - 3; 23 ok = ok && (b == 2); 24 var c: i32 = 2; 25 c = c * c; 26 c = c * c; 27 c = c * 4; 28 c = c * 2; 29 ok = ok && (c == 128); 30 var d: i32 = 256; 31 d = d / 2; 32 d = d / 2; 33 d = d / 4; 34 d = d / 4; 35 ok = ok && (d == 4); 36 return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(ok)); 37 } 38} 39@fragment fn main(@location(0) _coords: vec2<f32>) -> @location(0) vec4<f32> { 40 return _skslMain(_coords); 41} 42