1diagnostic(off, derivative_uniformity); 2diagnostic(off, chromium.unreachable_code); 3struct _GlobalUniforms { 4 colorRed: vec4<f32>, 5 colorGreen: vec4<f32>, 6}; 7@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 8fn check_array_is_int_2_bi(x: array<i32, 2>) -> bool { 9 { 10 return true; 11 } 12} 13fn check_array_is_float_3_bf(x: array<f32, 3>) -> bool { 14 { 15 return true; 16 } 17} 18fn test_param_bff(a: array<f32, 3>, b: array<f32, 3>) -> bool { 19 { 20 var _skTemp0: bool; 21 if true { 22 let _skTemp1 = check_array_is_float_3_bf(b); 23 _skTemp0 = _skTemp1; 24 } else { 25 _skTemp0 = false; 26 } 27 return _skTemp0; 28 } 29} 30fn _skslMain(coords: vec2<f32>) -> vec4<f32> { 31 { 32 var f: array<f32, 3>; 33 var g: array<f32, 3>; 34 var _3_b: array<i32, 2>; 35 var _4_c: array<i32, 2>; 36 var _5_d: array<i32, 2>; 37 var _6_e: array<i32, 2>; 38 var _7_f: array<i32, 2>; 39 var _skTemp2: vec4<f32>; 40 var _skTemp3: bool; 41 var _skTemp4: bool; 42 var _skTemp5: bool; 43 var _skTemp6: bool; 44 var _skTemp7: bool; 45 let _skTemp8 = check_array_is_int_2_bi(_3_b); 46 if _skTemp8 { 47 let _skTemp9 = check_array_is_int_2_bi(_4_c); 48 _skTemp7 = _skTemp9; 49 } else { 50 _skTemp7 = false; 51 } 52 if _skTemp7 { 53 let _skTemp10 = check_array_is_int_2_bi(_5_d); 54 _skTemp6 = _skTemp10; 55 } else { 56 _skTemp6 = false; 57 } 58 if _skTemp6 { 59 let _skTemp11 = check_array_is_int_2_bi(_6_e); 60 _skTemp5 = _skTemp11; 61 } else { 62 _skTemp5 = false; 63 } 64 if _skTemp5 { 65 let _skTemp12 = check_array_is_int_2_bi(_7_f); 66 _skTemp4 = _skTemp12; 67 } else { 68 _skTemp4 = false; 69 } 70 if _skTemp4 { 71 let _skTemp13 = test_param_bff(f, g); 72 _skTemp3 = _skTemp13; 73 } else { 74 _skTemp3 = false; 75 } 76 if _skTemp3 { 77 _skTemp2 = _globalUniforms.colorGreen; 78 } else { 79 _skTemp2 = _globalUniforms.colorRed; 80 } 81 return _skTemp2; 82 } 83} 84@fragment fn main(@location(0) _coords: vec2<f32>) -> @location(0) vec4<f32> { 85 return _skslMain(_coords); 86} 87