1diagnostic(off, derivative_uniformity); 2diagnostic(off, chromium.unreachable_code); 3struct CSIn { 4 @builtin(global_invocation_id) sk_GlobalInvocationID: vec3<u32>, 5}; 6@group(0) @binding(0) var dest: texture_storage_2d<rgba32float, write>; 7fn _skslMain(_stageIn: CSIn) { 8 { 9 var pixel: vec4<f32> = vec4<f32>(0.0, 0.0, 0.0, 1.0); 10 const max_x: f32 = 5.0; 11 const max_y: f32 = 5.0; 12 let _skTemp0 = textureDimensions(dest); 13 let _skTemp1 = textureDimensions(dest); 14 let x: f32 = f32(_stageIn.sk_GlobalInvocationID.x * 2u - _skTemp0.x) / f32(_skTemp1.x); 15 let _skTemp2 = textureDimensions(dest); 16 let _skTemp3 = textureDimensions(dest); 17 let y: f32 = f32(_stageIn.sk_GlobalInvocationID.y * 2u - _skTemp2.y) / f32(_skTemp3.y); 18 const ray_origin: vec3<f32> = vec3<f32>(0.0, 0.0, -1.0); 19 let ray_target: vec3<f32> = vec3<f32>(x * max_x, y * max_y, 0.0); 20 const sphere_center: vec3<f32> = vec3<f32>(0.0, 0.0, -10.0); 21 const sphere_radius: f32 = 1.0; 22 let t_minus_c: vec3<f32> = ray_target - sphere_center; 23 let _skTemp4 = dot(ray_origin, t_minus_c); 24 let b: f32 = _skTemp4; 25 let _skTemp5 = dot(t_minus_c, t_minus_c); 26 let c: f32 = _skTemp5 - sphere_radius * sphere_radius; 27 let bsqmc: f32 = b * b - c; 28 if bsqmc >= 0.0 { 29 { 30 pixel = vec4<f32>(0.4, 0.4, 1.0, 1.0); 31 } 32 } 33 textureStore(dest, _stageIn.sk_GlobalInvocationID.xy, pixel); 34 } 35} 36@compute @workgroup_size(16, 16, 1) fn main(_stageIn: CSIn) { 37 _skslMain(_stageIn); 38} 39