1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct CSIn { 4*c8dee2aaSAndroid Build Coastguard Worker @builtin(global_invocation_id) sk_GlobalInvocationID: vec3<u32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Worker@group(0) @binding(0) var src: texture_2d<f32>; 7*c8dee2aaSAndroid Build Coastguard Worker@group(0) @binding(1) var dest: texture_storage_2d<rgba32float, write>; 8*c8dee2aaSAndroid Build Coastguard Workerfn desaturate_vTT(_stageIn: CSIn, src: texture_2d<f32>, dest: texture_storage_2d<rgba32float, write>) { 9*c8dee2aaSAndroid Build Coastguard Worker { 10*c8dee2aaSAndroid Build Coastguard Worker let _skTemp0 = _stageIn.sk_GlobalInvocationID.xy; 11*c8dee2aaSAndroid Build Coastguard Worker var color: vec4<f32> = textureLoad(src, _skTemp0, 0); 12*c8dee2aaSAndroid Build Coastguard Worker let _skTemp1 = dot(color.xyz, vec3<f32>(0.22, 0.67, 0.11)); 13*c8dee2aaSAndroid Build Coastguard Worker color = vec4<f32>((vec3<f32>(_skTemp1)), color.w); 14*c8dee2aaSAndroid Build Coastguard Worker textureStore(dest, _stageIn.sk_GlobalInvocationID.xy, color); 15*c8dee2aaSAndroid Build Coastguard Worker } 16*c8dee2aaSAndroid Build Coastguard Worker} 17*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(_stageIn: CSIn) { 18*c8dee2aaSAndroid Build Coastguard Worker { 19*c8dee2aaSAndroid Build Coastguard Worker let _skTemp2 = textureDimensions(src); 20*c8dee2aaSAndroid Build Coastguard Worker let _skTemp3 = textureDimensions(src); 21*c8dee2aaSAndroid Build Coastguard Worker if (_stageIn.sk_GlobalInvocationID.x < _skTemp2.x) && (_stageIn.sk_GlobalInvocationID.y < _skTemp3.y) { 22*c8dee2aaSAndroid Build Coastguard Worker { 23*c8dee2aaSAndroid Build Coastguard Worker desaturate_vTT(_stageIn, src, dest); 24*c8dee2aaSAndroid Build Coastguard Worker } 25*c8dee2aaSAndroid Build Coastguard Worker } 26*c8dee2aaSAndroid Build Coastguard Worker } 27*c8dee2aaSAndroid Build Coastguard Worker} 28*c8dee2aaSAndroid Build Coastguard Worker@compute @workgroup_size(16, 16, 1) fn main(_stageIn: CSIn) { 29*c8dee2aaSAndroid Build Coastguard Worker _skslMain(_stageIn); 30*c8dee2aaSAndroid Build Coastguard Worker} 31