1diagnostic(off, derivative_uniformity); 2diagnostic(off, chromium.unreachable_code); 3struct CSIn { 4 @builtin(global_invocation_id) sk_GlobalInvocationID: vec3<u32>, 5}; 6@group(0) @binding(0) var src: texture_2d<f32>; 7@group(0) @binding(1) var dest: texture_storage_2d<rgba32float, write>; 8fn desaturate_vTT(_stageIn: CSIn, src: texture_2d<f32>, dest: texture_storage_2d<rgba32float, write>) { 9 { 10 let _skTemp0 = _stageIn.sk_GlobalInvocationID.xy; 11 var color: vec4<f32> = textureLoad(src, _skTemp0, 0); 12 let _skTemp1 = dot(color.xyz, vec3<f32>(0.22, 0.67, 0.11)); 13 color = vec4<f32>((vec3<f32>(_skTemp1)), color.w); 14 textureStore(dest, _stageIn.sk_GlobalInvocationID.xy, color); 15 } 16} 17fn _skslMain(_stageIn: CSIn) { 18 { 19 let _skTemp2 = textureDimensions(src); 20 let _skTemp3 = textureDimensions(src); 21 if (_stageIn.sk_GlobalInvocationID.x < _skTemp2.x) && (_stageIn.sk_GlobalInvocationID.y < _skTemp3.y) { 22 { 23 desaturate_vTT(_stageIn, src, dest); 24 } 25 } 26 } 27} 28@compute @workgroup_size(16, 16, 1) fn main(_stageIn: CSIn) { 29 _skslMain(_stageIn); 30} 31