1 OpCapability Shader 2 %1 = OpExtInstImport "GLSL.std.450" 3 OpMemoryModel Logical GLSL450 4 OpEntryPoint Fragment %main "main" %sk_FragColor 5 OpExecutionMode %main OriginUpperLeft 6 OpName %sk_FragColor "sk_FragColor" 7 OpName %_UniformBuffer "_UniformBuffer" 8 OpMemberName %_UniformBuffer 0 "src" 9 OpMemberName %_UniformBuffer 1 "dst" 10 OpName %main "main" 11 OpDecorate %sk_FragColor RelaxedPrecision 12 OpDecorate %sk_FragColor Location 0 13 OpDecorate %sk_FragColor Index 0 14 OpMemberDecorate %_UniformBuffer 0 Offset 0 15 OpMemberDecorate %_UniformBuffer 0 RelaxedPrecision 16 OpMemberDecorate %_UniformBuffer 1 Offset 16 17 OpMemberDecorate %_UniformBuffer 1 RelaxedPrecision 18 OpDecorate %_UniformBuffer Block 19 OpDecorate %7 Binding 0 20 OpDecorate %7 DescriptorSet 0 21 OpDecorate %18 RelaxedPrecision 22 OpDecorate %19 RelaxedPrecision 23 OpDecorate %20 RelaxedPrecision 24 OpDecorate %23 RelaxedPrecision 25 OpDecorate %24 RelaxedPrecision 26 %float = OpTypeFloat 32 27 %v4float = OpTypeVector %float 4 28%_ptr_Output_v4float = OpTypePointer Output %v4float 29%sk_FragColor = OpVariable %_ptr_Output_v4float Output 30%_UniformBuffer = OpTypeStruct %v4float %v4float 31%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer 32 %7 = OpVariable %_ptr_Uniform__UniformBuffer Uniform 33 %void = OpTypeVoid 34 %11 = OpTypeFunction %void 35 %float_1 = OpConstant %float 1 36%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float 37 %int = OpTypeInt 32 1 38 %int_1 = OpConstant %int 1 39 %int_0 = OpConstant %int 0 40 %main = OpFunction %void None %11 41 %12 = OpLabel 42 %14 = OpAccessChain %_ptr_Uniform_v4float %7 %int_1 43 %18 = OpLoad %v4float %14 44 %19 = OpCompositeExtract %float %18 3 45 %20 = OpFSub %float %float_1 %19 46 %21 = OpAccessChain %_ptr_Uniform_v4float %7 %int_0 47 %23 = OpLoad %v4float %21 48 %24 = OpVectorTimesScalar %v4float %23 %20 49 OpStore %sk_FragColor %24 50 OpReturn 51 OpFunctionEnd 52