1 OpCapability Shader 2 %1 = OpExtInstImport "GLSL.std.450" 3 OpMemoryModel Logical GLSL450 4 OpEntryPoint Fragment %main "main" %sk_FragColor 5 OpExecutionMode %main OriginUpperLeft 6 OpName %sk_FragColor "sk_FragColor" 7 OpName %_UniformBuffer "_UniformBuffer" 8 OpMemberName %_UniformBuffer 0 "src" 9 OpMemberName %_UniformBuffer 1 "dst" 10 OpName %main "main" 11 OpDecorate %sk_FragColor RelaxedPrecision 12 OpDecorate %sk_FragColor Location 0 13 OpDecorate %sk_FragColor Index 0 14 OpMemberDecorate %_UniformBuffer 0 Offset 0 15 OpMemberDecorate %_UniformBuffer 0 RelaxedPrecision 16 OpMemberDecorate %_UniformBuffer 1 Offset 16 17 OpMemberDecorate %_UniformBuffer 1 RelaxedPrecision 18 OpDecorate %_UniformBuffer Block 19 OpDecorate %7 Binding 0 20 OpDecorate %7 DescriptorSet 0 21 OpDecorate %17 RelaxedPrecision 22 OpDecorate %20 RelaxedPrecision 23 OpDecorate %21 RelaxedPrecision 24 OpDecorate %22 RelaxedPrecision 25 %float = OpTypeFloat 32 26 %v4float = OpTypeVector %float 4 27%_ptr_Output_v4float = OpTypePointer Output %v4float 28%sk_FragColor = OpVariable %_ptr_Output_v4float Output 29%_UniformBuffer = OpTypeStruct %v4float %v4float 30%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer 31 %7 = OpVariable %_ptr_Uniform__UniformBuffer Uniform 32 %void = OpTypeVoid 33 %11 = OpTypeFunction %void 34%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float 35 %int = OpTypeInt 32 1 36 %int_0 = OpConstant %int 0 37 %int_1 = OpConstant %int 1 38 %main = OpFunction %void None %11 39 %12 = OpLabel 40 %13 = OpAccessChain %_ptr_Uniform_v4float %7 %int_0 41 %17 = OpLoad %v4float %13 42 %18 = OpAccessChain %_ptr_Uniform_v4float %7 %int_1 43 %20 = OpLoad %v4float %18 44 %21 = OpCompositeExtract %float %20 3 45 %22 = OpVectorTimesScalar %v4float %17 %21 46 OpStore %sk_FragColor %22 47 OpReturn 48 OpFunctionEnd 49