1*c8dee2aaSAndroid Build Coastguard Worker OpCapability Shader 2*c8dee2aaSAndroid Build Coastguard Worker %1 = OpExtInstImport "GLSL.std.450" 3*c8dee2aaSAndroid Build Coastguard Worker OpMemoryModel Logical GLSL450 4*c8dee2aaSAndroid Build Coastguard Worker OpEntryPoint Fragment %main "main" %sk_FragColor 5*c8dee2aaSAndroid Build Coastguard Worker OpExecutionMode %main OriginUpperLeft 6*c8dee2aaSAndroid Build Coastguard Worker OpName %sk_FragColor "sk_FragColor" 7*c8dee2aaSAndroid Build Coastguard Worker OpName %_UniformBuffer "_UniformBuffer" 8*c8dee2aaSAndroid Build Coastguard Worker OpMemberName %_UniformBuffer 0 "src" 9*c8dee2aaSAndroid Build Coastguard Worker OpMemberName %_UniformBuffer 1 "dst" 10*c8dee2aaSAndroid Build Coastguard Worker OpName %main "main" 11*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %sk_FragColor RelaxedPrecision 12*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %sk_FragColor Location 0 13*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %sk_FragColor Index 0 14*c8dee2aaSAndroid Build Coastguard Worker OpMemberDecorate %_UniformBuffer 0 Offset 0 15*c8dee2aaSAndroid Build Coastguard Worker OpMemberDecorate %_UniformBuffer 0 RelaxedPrecision 16*c8dee2aaSAndroid Build Coastguard Worker OpMemberDecorate %_UniformBuffer 1 Offset 16 17*c8dee2aaSAndroid Build Coastguard Worker OpMemberDecorate %_UniformBuffer 1 RelaxedPrecision 18*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %_UniformBuffer Block 19*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %7 Binding 0 20*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %7 DescriptorSet 0 21*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %17 RelaxedPrecision 22*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %18 RelaxedPrecision 23*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %21 RelaxedPrecision 24*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %22 RelaxedPrecision 25*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %25 RelaxedPrecision 26*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %26 RelaxedPrecision 27*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %27 RelaxedPrecision 28*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %29 RelaxedPrecision 29*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %30 RelaxedPrecision 30*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %31 RelaxedPrecision 31*c8dee2aaSAndroid Build Coastguard Worker %float = OpTypeFloat 32 32*c8dee2aaSAndroid Build Coastguard Worker %v4float = OpTypeVector %float 4 33*c8dee2aaSAndroid Build Coastguard Worker%_ptr_Output_v4float = OpTypePointer Output %v4float 34*c8dee2aaSAndroid Build Coastguard Worker%sk_FragColor = OpVariable %_ptr_Output_v4float Output 35*c8dee2aaSAndroid Build Coastguard Worker%_UniformBuffer = OpTypeStruct %v4float %v4float 36*c8dee2aaSAndroid Build Coastguard Worker%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer 37*c8dee2aaSAndroid Build Coastguard Worker %7 = OpVariable %_ptr_Uniform__UniformBuffer Uniform 38*c8dee2aaSAndroid Build Coastguard Worker %void = OpTypeVoid 39*c8dee2aaSAndroid Build Coastguard Worker %11 = OpTypeFunction %void 40*c8dee2aaSAndroid Build Coastguard Worker%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float 41*c8dee2aaSAndroid Build Coastguard Worker %int = OpTypeInt 32 1 42*c8dee2aaSAndroid Build Coastguard Worker %int_1 = OpConstant %int 1 43*c8dee2aaSAndroid Build Coastguard Worker %int_0 = OpConstant %int 0 44*c8dee2aaSAndroid Build Coastguard Worker %float_1 = OpConstant %float 1 45*c8dee2aaSAndroid Build Coastguard Worker %main = OpFunction %void None %11 46*c8dee2aaSAndroid Build Coastguard Worker %12 = OpLabel 47*c8dee2aaSAndroid Build Coastguard Worker %13 = OpAccessChain %_ptr_Uniform_v4float %7 %int_1 48*c8dee2aaSAndroid Build Coastguard Worker %17 = OpLoad %v4float %13 49*c8dee2aaSAndroid Build Coastguard Worker %18 = OpCompositeExtract %float %17 3 50*c8dee2aaSAndroid Build Coastguard Worker %19 = OpAccessChain %_ptr_Uniform_v4float %7 %int_0 51*c8dee2aaSAndroid Build Coastguard Worker %21 = OpLoad %v4float %19 52*c8dee2aaSAndroid Build Coastguard Worker %22 = OpVectorTimesScalar %v4float %21 %18 53*c8dee2aaSAndroid Build Coastguard Worker %24 = OpAccessChain %_ptr_Uniform_v4float %7 %int_0 54*c8dee2aaSAndroid Build Coastguard Worker %25 = OpLoad %v4float %24 55*c8dee2aaSAndroid Build Coastguard Worker %26 = OpCompositeExtract %float %25 3 56*c8dee2aaSAndroid Build Coastguard Worker %27 = OpFSub %float %float_1 %26 57*c8dee2aaSAndroid Build Coastguard Worker %28 = OpAccessChain %_ptr_Uniform_v4float %7 %int_1 58*c8dee2aaSAndroid Build Coastguard Worker %29 = OpLoad %v4float %28 59*c8dee2aaSAndroid Build Coastguard Worker %30 = OpVectorTimesScalar %v4float %29 %27 60*c8dee2aaSAndroid Build Coastguard Worker %31 = OpFAdd %v4float %22 %30 61*c8dee2aaSAndroid Build Coastguard Worker OpStore %sk_FragColor %31 62*c8dee2aaSAndroid Build Coastguard Worker OpReturn 63*c8dee2aaSAndroid Build Coastguard Worker OpFunctionEnd 64