xref: /aosp_15_r20/external/skia/tests/sksl/blend/BlendSoftLight.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut {
4*c8dee2aaSAndroid Build Coastguard Worker  @location(0) sk_FragColor: vec4<f32>,
5*c8dee2aaSAndroid Build Coastguard Worker};
6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms {
7*c8dee2aaSAndroid Build Coastguard Worker  src: vec4<f32>,
8*c8dee2aaSAndroid Build Coastguard Worker  dst: vec4<f32>,
9*c8dee2aaSAndroid Build Coastguard Worker};
10*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
11*c8dee2aaSAndroid Build Coastguard Workerconst sk_PrivkGuardedDivideEpsilon: f32 = f32(select(0.0, 1e-08, false));
12*c8dee2aaSAndroid Build Coastguard Workerfn soft_light_component_Qhh2h2(s: vec2<f32>, d: vec2<f32>) -> f32 {
13*c8dee2aaSAndroid Build Coastguard Worker  {
14*c8dee2aaSAndroid Build Coastguard Worker    if (2.0 * s.x) <= s.y {
15*c8dee2aaSAndroid Build Coastguard Worker      {
16*c8dee2aaSAndroid Build Coastguard Worker        return (((d.x * d.x) * (s.y - 2.0 * s.x)) / (d.y + sk_PrivkGuardedDivideEpsilon) + (1.0 - d.y) * s.x) + d.x * ((-s.y + 2.0 * s.x) + 1.0);
17*c8dee2aaSAndroid Build Coastguard Worker      }
18*c8dee2aaSAndroid Build Coastguard Worker    } else {
19*c8dee2aaSAndroid Build Coastguard Worker      if (4.0 * d.x) <= d.y {
20*c8dee2aaSAndroid Build Coastguard Worker        {
21*c8dee2aaSAndroid Build Coastguard Worker          let DSqd: f32 = d.x * d.x;
22*c8dee2aaSAndroid Build Coastguard Worker          let DCub: f32 = DSqd * d.x;
23*c8dee2aaSAndroid Build Coastguard Worker          let DaSqd: f32 = d.y * d.y;
24*c8dee2aaSAndroid Build Coastguard Worker          let DaCub: f32 = DaSqd * d.y;
25*c8dee2aaSAndroid Build Coastguard Worker          return (((DaSqd * (s.x - d.x * ((3.0 * s.y - 6.0 * s.x) - 1.0)) + ((12.0 * d.y) * DSqd) * (s.y - 2.0 * s.x)) - (16.0 * DCub) * (s.y - 2.0 * s.x)) - DaCub * s.x) / (DaSqd + sk_PrivkGuardedDivideEpsilon);
26*c8dee2aaSAndroid Build Coastguard Worker        }
27*c8dee2aaSAndroid Build Coastguard Worker      } else {
28*c8dee2aaSAndroid Build Coastguard Worker        {
29*c8dee2aaSAndroid Build Coastguard Worker          let _skTemp0 = sqrt(d.y * d.x);
30*c8dee2aaSAndroid Build Coastguard Worker          return ((d.x * ((s.y - 2.0 * s.x) + 1.0) + s.x) - _skTemp0 * (s.y - 2.0 * s.x)) - d.y * s.x;
31*c8dee2aaSAndroid Build Coastguard Worker        }
32*c8dee2aaSAndroid Build Coastguard Worker      }
33*c8dee2aaSAndroid Build Coastguard Worker    }
34*c8dee2aaSAndroid Build Coastguard Worker  }
35*c8dee2aaSAndroid Build Coastguard Worker  return f32();
36*c8dee2aaSAndroid Build Coastguard Worker}
37*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(_stageOut: ptr<function, FSOut>) {
38*c8dee2aaSAndroid Build Coastguard Worker  {
39*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp1: vec4<f32>;
40*c8dee2aaSAndroid Build Coastguard Worker    if _globalUniforms.dst.w == 0.0 {
41*c8dee2aaSAndroid Build Coastguard Worker      _skTemp1 = _globalUniforms.src;
42*c8dee2aaSAndroid Build Coastguard Worker    } else {
43*c8dee2aaSAndroid Build Coastguard Worker      let _skTemp2 = soft_light_component_Qhh2h2(_globalUniforms.src.xw, _globalUniforms.dst.xw);
44*c8dee2aaSAndroid Build Coastguard Worker      let _skTemp3 = soft_light_component_Qhh2h2(_globalUniforms.src.yw, _globalUniforms.dst.yw);
45*c8dee2aaSAndroid Build Coastguard Worker      let _skTemp4 = soft_light_component_Qhh2h2(_globalUniforms.src.zw, _globalUniforms.dst.zw);
46*c8dee2aaSAndroid Build Coastguard Worker      _skTemp1 = vec4<f32>(_skTemp2, _skTemp3, _skTemp4, _globalUniforms.src.w + (1.0 - _globalUniforms.src.w) * _globalUniforms.dst.w);
47*c8dee2aaSAndroid Build Coastguard Worker    }
48*c8dee2aaSAndroid Build Coastguard Worker    (*_stageOut).sk_FragColor = _skTemp1;
49*c8dee2aaSAndroid Build Coastguard Worker  }
50*c8dee2aaSAndroid Build Coastguard Worker}
51*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut {
52*c8dee2aaSAndroid Build Coastguard Worker  var _stageOut: FSOut;
53*c8dee2aaSAndroid Build Coastguard Worker  _skslMain(&_stageOut);
54*c8dee2aaSAndroid Build Coastguard Worker  return _stageOut;
55*c8dee2aaSAndroid Build Coastguard Worker}
56