1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 4*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms { 7*c8dee2aaSAndroid Build Coastguard Worker src: vec4<f32>, 8*c8dee2aaSAndroid Build Coastguard Worker dst: vec4<f32>, 9*c8dee2aaSAndroid Build Coastguard Worker}; 10*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 11*c8dee2aaSAndroid Build Coastguard Workerconst sk_PrivkGuardedDivideEpsilon: f32 = f32(select(0.0, 1e-08, false)); 12*c8dee2aaSAndroid Build Coastguard Workerfn soft_light_component_Qhh2h2(s: vec2<f32>, d: vec2<f32>) -> f32 { 13*c8dee2aaSAndroid Build Coastguard Worker { 14*c8dee2aaSAndroid Build Coastguard Worker if (2.0 * s.x) <= s.y { 15*c8dee2aaSAndroid Build Coastguard Worker { 16*c8dee2aaSAndroid Build Coastguard Worker return (((d.x * d.x) * (s.y - 2.0 * s.x)) / (d.y + sk_PrivkGuardedDivideEpsilon) + (1.0 - d.y) * s.x) + d.x * ((-s.y + 2.0 * s.x) + 1.0); 17*c8dee2aaSAndroid Build Coastguard Worker } 18*c8dee2aaSAndroid Build Coastguard Worker } else { 19*c8dee2aaSAndroid Build Coastguard Worker if (4.0 * d.x) <= d.y { 20*c8dee2aaSAndroid Build Coastguard Worker { 21*c8dee2aaSAndroid Build Coastguard Worker let DSqd: f32 = d.x * d.x; 22*c8dee2aaSAndroid Build Coastguard Worker let DCub: f32 = DSqd * d.x; 23*c8dee2aaSAndroid Build Coastguard Worker let DaSqd: f32 = d.y * d.y; 24*c8dee2aaSAndroid Build Coastguard Worker let DaCub: f32 = DaSqd * d.y; 25*c8dee2aaSAndroid Build Coastguard Worker return (((DaSqd * (s.x - d.x * ((3.0 * s.y - 6.0 * s.x) - 1.0)) + ((12.0 * d.y) * DSqd) * (s.y - 2.0 * s.x)) - (16.0 * DCub) * (s.y - 2.0 * s.x)) - DaCub * s.x) / (DaSqd + sk_PrivkGuardedDivideEpsilon); 26*c8dee2aaSAndroid Build Coastguard Worker } 27*c8dee2aaSAndroid Build Coastguard Worker } else { 28*c8dee2aaSAndroid Build Coastguard Worker { 29*c8dee2aaSAndroid Build Coastguard Worker let _skTemp0 = sqrt(d.y * d.x); 30*c8dee2aaSAndroid Build Coastguard Worker return ((d.x * ((s.y - 2.0 * s.x) + 1.0) + s.x) - _skTemp0 * (s.y - 2.0 * s.x)) - d.y * s.x; 31*c8dee2aaSAndroid Build Coastguard Worker } 32*c8dee2aaSAndroid Build Coastguard Worker } 33*c8dee2aaSAndroid Build Coastguard Worker } 34*c8dee2aaSAndroid Build Coastguard Worker } 35*c8dee2aaSAndroid Build Coastguard Worker return f32(); 36*c8dee2aaSAndroid Build Coastguard Worker} 37*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(_stageOut: ptr<function, FSOut>) { 38*c8dee2aaSAndroid Build Coastguard Worker { 39*c8dee2aaSAndroid Build Coastguard Worker var _skTemp1: vec4<f32>; 40*c8dee2aaSAndroid Build Coastguard Worker if _globalUniforms.dst.w == 0.0 { 41*c8dee2aaSAndroid Build Coastguard Worker _skTemp1 = _globalUniforms.src; 42*c8dee2aaSAndroid Build Coastguard Worker } else { 43*c8dee2aaSAndroid Build Coastguard Worker let _skTemp2 = soft_light_component_Qhh2h2(_globalUniforms.src.xw, _globalUniforms.dst.xw); 44*c8dee2aaSAndroid Build Coastguard Worker let _skTemp3 = soft_light_component_Qhh2h2(_globalUniforms.src.yw, _globalUniforms.dst.yw); 45*c8dee2aaSAndroid Build Coastguard Worker let _skTemp4 = soft_light_component_Qhh2h2(_globalUniforms.src.zw, _globalUniforms.dst.zw); 46*c8dee2aaSAndroid Build Coastguard Worker _skTemp1 = vec4<f32>(_skTemp2, _skTemp3, _skTemp4, _globalUniforms.src.w + (1.0 - _globalUniforms.src.w) * _globalUniforms.dst.w); 47*c8dee2aaSAndroid Build Coastguard Worker } 48*c8dee2aaSAndroid Build Coastguard Worker (*_stageOut).sk_FragColor = _skTemp1; 49*c8dee2aaSAndroid Build Coastguard Worker } 50*c8dee2aaSAndroid Build Coastguard Worker} 51*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 52*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 53*c8dee2aaSAndroid Build Coastguard Worker _skslMain(&_stageOut); 54*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 55*c8dee2aaSAndroid Build Coastguard Worker} 56