1diagnostic(off, derivative_uniformity); 2diagnostic(off, chromium.unreachable_code); 3struct FSOut { 4 @location(0) sk_FragColor: vec4<f32>, 5}; 6struct _GlobalUniforms { 7 src: vec4<f32>, 8 dst: vec4<f32>, 9}; 10@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 11const sk_PrivkGuardedDivideEpsilon: f32 = f32(select(0.0, 1e-08, false)); 12fn soft_light_component_Qhh2h2(s: vec2<f32>, d: vec2<f32>) -> f32 { 13 { 14 if (2.0 * s.x) <= s.y { 15 { 16 return (((d.x * d.x) * (s.y - 2.0 * s.x)) / (d.y + sk_PrivkGuardedDivideEpsilon) + (1.0 - d.y) * s.x) + d.x * ((-s.y + 2.0 * s.x) + 1.0); 17 } 18 } else { 19 if (4.0 * d.x) <= d.y { 20 { 21 let DSqd: f32 = d.x * d.x; 22 let DCub: f32 = DSqd * d.x; 23 let DaSqd: f32 = d.y * d.y; 24 let DaCub: f32 = DaSqd * d.y; 25 return (((DaSqd * (s.x - d.x * ((3.0 * s.y - 6.0 * s.x) - 1.0)) + ((12.0 * d.y) * DSqd) * (s.y - 2.0 * s.x)) - (16.0 * DCub) * (s.y - 2.0 * s.x)) - DaCub * s.x) / (DaSqd + sk_PrivkGuardedDivideEpsilon); 26 } 27 } else { 28 { 29 let _skTemp0 = sqrt(d.y * d.x); 30 return ((d.x * ((s.y - 2.0 * s.x) + 1.0) + s.x) - _skTemp0 * (s.y - 2.0 * s.x)) - d.y * s.x; 31 } 32 } 33 } 34 } 35 return f32(); 36} 37fn _skslMain(_stageOut: ptr<function, FSOut>) { 38 { 39 var _skTemp1: vec4<f32>; 40 if _globalUniforms.dst.w == 0.0 { 41 _skTemp1 = _globalUniforms.src; 42 } else { 43 let _skTemp2 = soft_light_component_Qhh2h2(_globalUniforms.src.xw, _globalUniforms.dst.xw); 44 let _skTemp3 = soft_light_component_Qhh2h2(_globalUniforms.src.yw, _globalUniforms.dst.yw); 45 let _skTemp4 = soft_light_component_Qhh2h2(_globalUniforms.src.zw, _globalUniforms.dst.zw); 46 _skTemp1 = vec4<f32>(_skTemp2, _skTemp3, _skTemp4, _globalUniforms.src.w + (1.0 - _globalUniforms.src.w) * _globalUniforms.dst.w); 47 } 48 (*_stageOut).sk_FragColor = _skTemp1; 49 } 50} 51@fragment fn main() -> FSOut { 52 var _stageOut: FSOut; 53 _skslMain(&_stageOut); 54 return _stageOut; 55} 56