1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0) 2*c8dee2aaSAndroid Build Coastguard Worker{ 3*c8dee2aaSAndroid Build Coastguard Worker float4 _15_src : packoffset(c0); 4*c8dee2aaSAndroid Build Coastguard Worker float4 _15_dst : packoffset(c1); 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Worker 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor; 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output 11*c8dee2aaSAndroid Build Coastguard Worker{ 12*c8dee2aaSAndroid Build Coastguard Worker float4 sk_FragColor : SV_Target0; 13*c8dee2aaSAndroid Build Coastguard Worker}; 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Workerstatic float _kGuardedDivideEpsilon = 0.0f; 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Workerfloat soft_light_component_Qhh2h2(float2 _21, float2 _22) 18*c8dee2aaSAndroid Build Coastguard Worker{ 19*c8dee2aaSAndroid Build Coastguard Worker if ((2.0f * _21.x) <= _21.y) 20*c8dee2aaSAndroid Build Coastguard Worker { 21*c8dee2aaSAndroid Build Coastguard Worker return ((((_22.x * _22.x) * (_21.y - (2.0f * _21.x))) / (_22.y + _kGuardedDivideEpsilon)) + ((1.0f - _22.y) * _21.x)) + (_22.x * (((-_21.y) + (2.0f * _21.x)) + 1.0f)); 22*c8dee2aaSAndroid Build Coastguard Worker } 23*c8dee2aaSAndroid Build Coastguard Worker else 24*c8dee2aaSAndroid Build Coastguard Worker { 25*c8dee2aaSAndroid Build Coastguard Worker if ((4.0f * _22.x) <= _22.y) 26*c8dee2aaSAndroid Build Coastguard Worker { 27*c8dee2aaSAndroid Build Coastguard Worker float _87 = _22.x * _22.x; 28*c8dee2aaSAndroid Build Coastguard Worker float DSqd = _87; 29*c8dee2aaSAndroid Build Coastguard Worker float _91 = _87 * _22.x; 30*c8dee2aaSAndroid Build Coastguard Worker float DCub = _91; 31*c8dee2aaSAndroid Build Coastguard Worker float _97 = _22.y * _22.y; 32*c8dee2aaSAndroid Build Coastguard Worker float DaSqd = _97; 33*c8dee2aaSAndroid Build Coastguard Worker float _101 = _97 * _22.y; 34*c8dee2aaSAndroid Build Coastguard Worker float DaCub = _101; 35*c8dee2aaSAndroid Build Coastguard Worker return ((((_97 * (_21.x - (_22.x * (((3.0f * _21.y) - (6.0f * _21.x)) - 1.0f)))) + (((12.0f * _22.y) * _87) * (_21.y - (2.0f * _21.x)))) - ((16.0f * _91) * (_21.y - (2.0f * _21.x)))) - (_101 * _21.x)) / (_97 + _kGuardedDivideEpsilon); 36*c8dee2aaSAndroid Build Coastguard Worker } 37*c8dee2aaSAndroid Build Coastguard Worker else 38*c8dee2aaSAndroid Build Coastguard Worker { 39*c8dee2aaSAndroid Build Coastguard Worker return (((_22.x * ((_21.y - (2.0f * _21.x)) + 1.0f)) + _21.x) - (sqrt(_22.y * _22.x) * (_21.y - (2.0f * _21.x)))) - (_22.y * _21.x); 40*c8dee2aaSAndroid Build Coastguard Worker } 41*c8dee2aaSAndroid Build Coastguard Worker } 42*c8dee2aaSAndroid Build Coastguard Worker} 43*c8dee2aaSAndroid Build Coastguard Worker 44*c8dee2aaSAndroid Build Coastguard Workervoid frag_main() 45*c8dee2aaSAndroid Build Coastguard Worker{ 46*c8dee2aaSAndroid Build Coastguard Worker _kGuardedDivideEpsilon = false ? 9.9999999392252902907785028219223e-09f : 0.0f; 47*c8dee2aaSAndroid Build Coastguard Worker float4 _192 = 0.0f.xxxx; 48*c8dee2aaSAndroid Build Coastguard Worker if (_15_dst.w == 0.0f) 49*c8dee2aaSAndroid Build Coastguard Worker { 50*c8dee2aaSAndroid Build Coastguard Worker _192 = _15_src; 51*c8dee2aaSAndroid Build Coastguard Worker } 52*c8dee2aaSAndroid Build Coastguard Worker else 53*c8dee2aaSAndroid Build Coastguard Worker { 54*c8dee2aaSAndroid Build Coastguard Worker float2 _203 = _15_src.xw; 55*c8dee2aaSAndroid Build Coastguard Worker float2 _207 = _15_dst.xw; 56*c8dee2aaSAndroid Build Coastguard Worker float2 _212 = _15_src.yw; 57*c8dee2aaSAndroid Build Coastguard Worker float2 _216 = _15_dst.yw; 58*c8dee2aaSAndroid Build Coastguard Worker float2 _221 = _15_src.zw; 59*c8dee2aaSAndroid Build Coastguard Worker float2 _225 = _15_dst.zw; 60*c8dee2aaSAndroid Build Coastguard Worker _192 = float4(soft_light_component_Qhh2h2(_203, _207), soft_light_component_Qhh2h2(_212, _216), soft_light_component_Qhh2h2(_221, _225), _15_src.w + ((1.0f - _15_src.w) * _15_dst.w)); 61*c8dee2aaSAndroid Build Coastguard Worker } 62*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor = _192; 63*c8dee2aaSAndroid Build Coastguard Worker} 64*c8dee2aaSAndroid Build Coastguard Worker 65*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main() 66*c8dee2aaSAndroid Build Coastguard Worker{ 67*c8dee2aaSAndroid Build Coastguard Worker frag_main(); 68*c8dee2aaSAndroid Build Coastguard Worker SPIRV_Cross_Output stage_output; 69*c8dee2aaSAndroid Build Coastguard Worker stage_output.sk_FragColor = sk_FragColor; 70*c8dee2aaSAndroid Build Coastguard Worker return stage_output; 71*c8dee2aaSAndroid Build Coastguard Worker} 72