1cbuffer _UniformBuffer : register(b0, space0) 2{ 3 float4 _15_src : packoffset(c0); 4 float4 _15_dst : packoffset(c1); 5}; 6 7 8static float4 sk_FragColor; 9 10struct SPIRV_Cross_Output 11{ 12 float4 sk_FragColor : SV_Target0; 13}; 14 15static float _kGuardedDivideEpsilon = 0.0f; 16 17float soft_light_component_Qhh2h2(float2 _21, float2 _22) 18{ 19 if ((2.0f * _21.x) <= _21.y) 20 { 21 return ((((_22.x * _22.x) * (_21.y - (2.0f * _21.x))) / (_22.y + _kGuardedDivideEpsilon)) + ((1.0f - _22.y) * _21.x)) + (_22.x * (((-_21.y) + (2.0f * _21.x)) + 1.0f)); 22 } 23 else 24 { 25 if ((4.0f * _22.x) <= _22.y) 26 { 27 float _87 = _22.x * _22.x; 28 float DSqd = _87; 29 float _91 = _87 * _22.x; 30 float DCub = _91; 31 float _97 = _22.y * _22.y; 32 float DaSqd = _97; 33 float _101 = _97 * _22.y; 34 float DaCub = _101; 35 return ((((_97 * (_21.x - (_22.x * (((3.0f * _21.y) - (6.0f * _21.x)) - 1.0f)))) + (((12.0f * _22.y) * _87) * (_21.y - (2.0f * _21.x)))) - ((16.0f * _91) * (_21.y - (2.0f * _21.x)))) - (_101 * _21.x)) / (_97 + _kGuardedDivideEpsilon); 36 } 37 else 38 { 39 return (((_22.x * ((_21.y - (2.0f * _21.x)) + 1.0f)) + _21.x) - (sqrt(_22.y * _22.x) * (_21.y - (2.0f * _21.x)))) - (_22.y * _21.x); 40 } 41 } 42} 43 44void frag_main() 45{ 46 _kGuardedDivideEpsilon = false ? 9.9999999392252902907785028219223e-09f : 0.0f; 47 float4 _192 = 0.0f.xxxx; 48 if (_15_dst.w == 0.0f) 49 { 50 _192 = _15_src; 51 } 52 else 53 { 54 float2 _203 = _15_src.xw; 55 float2 _207 = _15_dst.xw; 56 float2 _212 = _15_src.yw; 57 float2 _216 = _15_dst.yw; 58 float2 _221 = _15_src.zw; 59 float2 _225 = _15_dst.zw; 60 _192 = float4(soft_light_component_Qhh2h2(_203, _207), soft_light_component_Qhh2h2(_212, _216), soft_light_component_Qhh2h2(_221, _225), _15_src.w + ((1.0f - _15_src.w) * _15_dst.w)); 61 } 62 sk_FragColor = _192; 63} 64 65SPIRV_Cross_Output main() 66{ 67 frag_main(); 68 SPIRV_Cross_Output stage_output; 69 stage_output.sk_FragColor = sk_FragColor; 70 return stage_output; 71} 72