xref: /aosp_15_r20/external/skia/tests/sksl/blend/BlendSoftLight.glsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker#version 400
2*c8dee2aaSAndroid Build Coastguard Workerconst float sk_PrivkGuardedDivideEpsilon = false ? 1e-08 : 0.0;
3*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor;
4*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 src;
5*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 dst;
6*c8dee2aaSAndroid Build Coastguard Workerfloat soft_light_component_Qhh2h2(vec2 s, vec2 d);
7*c8dee2aaSAndroid Build Coastguard Workerfloat soft_light_component_Qhh2h2(vec2 s, vec2 d) {
8*c8dee2aaSAndroid Build Coastguard Worker    if (2.0 * s.x <= s.y) {
9*c8dee2aaSAndroid Build Coastguard Worker        return (((d.x * d.x) * (s.y - 2.0 * s.x)) / (d.y + sk_PrivkGuardedDivideEpsilon) + (1.0 - d.y) * s.x) + d.x * ((-s.y + 2.0 * s.x) + 1.0);
10*c8dee2aaSAndroid Build Coastguard Worker    } else if (4.0 * d.x <= d.y) {
11*c8dee2aaSAndroid Build Coastguard Worker        float DSqd = d.x * d.x;
12*c8dee2aaSAndroid Build Coastguard Worker        float DCub = DSqd * d.x;
13*c8dee2aaSAndroid Build Coastguard Worker        float DaSqd = d.y * d.y;
14*c8dee2aaSAndroid Build Coastguard Worker        float DaCub = DaSqd * d.y;
15*c8dee2aaSAndroid Build Coastguard Worker        return (((DaSqd * (s.x - d.x * ((3.0 * s.y - 6.0 * s.x) - 1.0)) + ((12.0 * d.y) * DSqd) * (s.y - 2.0 * s.x)) - (16.0 * DCub) * (s.y - 2.0 * s.x)) - DaCub * s.x) / (DaSqd + sk_PrivkGuardedDivideEpsilon);
16*c8dee2aaSAndroid Build Coastguard Worker    } else {
17*c8dee2aaSAndroid Build Coastguard Worker        return ((d.x * ((s.y - 2.0 * s.x) + 1.0) + s.x) - sqrt(d.y * d.x) * (s.y - 2.0 * s.x)) - d.y * s.x;
18*c8dee2aaSAndroid Build Coastguard Worker    }
19*c8dee2aaSAndroid Build Coastguard Worker}
20*c8dee2aaSAndroid Build Coastguard Workervoid main() {
21*c8dee2aaSAndroid Build Coastguard Worker    sk_FragColor = dst.w == 0.0 ? src : vec4(soft_light_component_Qhh2h2(src.xw, dst.xw), soft_light_component_Qhh2h2(src.yw, dst.yw), soft_light_component_Qhh2h2(src.zw, dst.zw), src.w + (1.0 - src.w) * dst.w);
22*c8dee2aaSAndroid Build Coastguard Worker}
23