xref: /aosp_15_r20/external/skia/tests/sksl/blend/BlendSoftLight.glsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1#version 400
2const float sk_PrivkGuardedDivideEpsilon = false ? 1e-08 : 0.0;
3out vec4 sk_FragColor;
4uniform vec4 src;
5uniform vec4 dst;
6float soft_light_component_Qhh2h2(vec2 s, vec2 d);
7float soft_light_component_Qhh2h2(vec2 s, vec2 d) {
8    if (2.0 * s.x <= s.y) {
9        return (((d.x * d.x) * (s.y - 2.0 * s.x)) / (d.y + sk_PrivkGuardedDivideEpsilon) + (1.0 - d.y) * s.x) + d.x * ((-s.y + 2.0 * s.x) + 1.0);
10    } else if (4.0 * d.x <= d.y) {
11        float DSqd = d.x * d.x;
12        float DCub = DSqd * d.x;
13        float DaSqd = d.y * d.y;
14        float DaCub = DaSqd * d.y;
15        return (((DaSqd * (s.x - d.x * ((3.0 * s.y - 6.0 * s.x) - 1.0)) + ((12.0 * d.y) * DSqd) * (s.y - 2.0 * s.x)) - (16.0 * DCub) * (s.y - 2.0 * s.x)) - DaCub * s.x) / (DaSqd + sk_PrivkGuardedDivideEpsilon);
16    } else {
17        return ((d.x * ((s.y - 2.0 * s.x) + 1.0) + s.x) - sqrt(d.y * d.x) * (s.y - 2.0 * s.x)) - d.y * s.x;
18    }
19}
20void main() {
21    sk_FragColor = dst.w == 0.0 ? src : vec4(soft_light_component_Qhh2h2(src.xw, dst.xw), soft_light_component_Qhh2h2(src.yw, dst.yw), soft_light_component_Qhh2h2(src.zw, dst.zw), src.w + (1.0 - src.w) * dst.w);
22}
23