1diagnostic(off, derivative_uniformity); 2diagnostic(off, chromium.unreachable_code); 3struct FSOut { 4 @location(0) sk_FragColor: vec4<f32>, 5}; 6struct _GlobalUniforms { 7 src: vec4<f32>, 8 dst: vec4<f32>, 9}; 10@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 11fn blend_overlay_component_Qhh2h2(s: vec2<f32>, d: vec2<f32>) -> f32 { 12 { 13 var _skTemp0: f32; 14 if (2.0 * d.x) <= d.y { 15 _skTemp0 = (2.0 * s.x) * d.x; 16 } else { 17 _skTemp0 = s.y * d.y - (2.0 * (d.y - d.x)) * (s.y - s.x); 18 } 19 return _skTemp0; 20 } 21} 22fn _skslMain(_stageOut: ptr<function, FSOut>) { 23 { 24 let _skTemp1 = blend_overlay_component_Qhh2h2(_globalUniforms.src.xw, _globalUniforms.dst.xw); 25 let _skTemp2 = blend_overlay_component_Qhh2h2(_globalUniforms.src.yw, _globalUniforms.dst.yw); 26 let _skTemp3 = blend_overlay_component_Qhh2h2(_globalUniforms.src.zw, _globalUniforms.dst.zw); 27 var _0_result: vec4<f32> = vec4<f32>(_skTemp1, _skTemp2, _skTemp3, _globalUniforms.src.w + (1.0 - _globalUniforms.src.w) * _globalUniforms.dst.w); 28 _0_result = vec4<f32>((_0_result.xyz + (_globalUniforms.dst.xyz * (1.0 - _globalUniforms.src.w) + _globalUniforms.src.xyz * (1.0 - _globalUniforms.dst.w))), _0_result.w); 29 (*_stageOut).sk_FragColor = _0_result; 30 } 31} 32@fragment fn main() -> FSOut { 33 var _stageOut: FSOut; 34 _skslMain(&_stageOut); 35 return _stageOut; 36} 37