1#include <metal_stdlib> 2#include <simd/simd.h> 3#ifdef __clang__ 4#pragma clang diagnostic ignored "-Wall" 5#endif 6using namespace metal; 7struct Uniforms { 8 half4 src; 9 half4 dst; 10}; 11struct Inputs { 12}; 13struct Outputs { 14 half4 sk_FragColor [[color(0)]]; 15}; 16half blend_overlay_component_Qhh2h2(half2 s, half2 d); 17half blend_overlay_component_Qhh2h2(half2 s, half2 d) { 18 return 2.0h * d.x <= d.y ? (2.0h * s.x) * d.x : s.y * d.y - (2.0h * (d.y - d.x)) * (s.y - s.x); 19} 20fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 21 Outputs _out; 22 (void)_out; 23 half4 _0_result = half4(blend_overlay_component_Qhh2h2(_uniforms.src.xw, _uniforms.dst.xw), blend_overlay_component_Qhh2h2(_uniforms.src.yw, _uniforms.dst.yw), blend_overlay_component_Qhh2h2(_uniforms.src.zw, _uniforms.dst.zw), _uniforms.src.w + (1.0h - _uniforms.src.w) * _uniforms.dst.w); 24 _0_result.xyz = _0_result.xyz + (_uniforms.dst.xyz * (1.0h - _uniforms.src.w) + _uniforms.src.xyz * (1.0h - _uniforms.dst.w)); 25 _out.sk_FragColor = _0_result; 26 return _out; 27} 28