1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0) 2*c8dee2aaSAndroid Build Coastguard Worker{ 3*c8dee2aaSAndroid Build Coastguard Worker float4 _7_src : packoffset(c0); 4*c8dee2aaSAndroid Build Coastguard Worker float4 _7_dst : packoffset(c1); 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Worker 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor; 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output 11*c8dee2aaSAndroid Build Coastguard Worker{ 12*c8dee2aaSAndroid Build Coastguard Worker float4 sk_FragColor : SV_Target0; 13*c8dee2aaSAndroid Build Coastguard Worker}; 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Workervoid frag_main() 16*c8dee2aaSAndroid Build Coastguard Worker{ 17*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor = _7_src * _7_dst; 18*c8dee2aaSAndroid Build Coastguard Worker} 19*c8dee2aaSAndroid Build Coastguard Worker 20*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main() 21*c8dee2aaSAndroid Build Coastguard Worker{ 22*c8dee2aaSAndroid Build Coastguard Worker frag_main(); 23*c8dee2aaSAndroid Build Coastguard Worker SPIRV_Cross_Output stage_output; 24*c8dee2aaSAndroid Build Coastguard Worker stage_output.sk_FragColor = sk_FragColor; 25*c8dee2aaSAndroid Build Coastguard Worker return stage_output; 26*c8dee2aaSAndroid Build Coastguard Worker} 27