1cbuffer _UniformBuffer : register(b0, space0) 2{ 3 float4 _7_src : packoffset(c0); 4 float4 _7_dst : packoffset(c1); 5}; 6 7 8static float4 sk_FragColor; 9 10struct SPIRV_Cross_Output 11{ 12 float4 sk_FragColor : SV_Target0; 13}; 14 15void frag_main() 16{ 17 sk_FragColor = _7_src * _7_dst; 18} 19 20SPIRV_Cross_Output main() 21{ 22 frag_main(); 23 SPIRV_Cross_Output stage_output; 24 stage_output.sk_FragColor = sk_FragColor; 25 return stage_output; 26} 27