1cbuffer _UniformBuffer : register(b0, space0) 2{ 3 float4 _7_src : packoffset(c0); 4 float4 _7_dst : packoffset(c1); 5}; 6 7 8static float4 sk_FragColor; 9 10struct SPIRV_Cross_Output 11{ 12 float4 sk_FragColor : SV_Target0; 13}; 14 15void frag_main() 16{ 17 float4 _29 = _7_src + (_7_dst * (1.0f - _7_src.w)); 18 float4 _RESERVED_IDENTIFIER_FIXUP_0_result = _29; 19 float3 _30 = max(_29.xyz, (_7_src.xyz * (1.0f - _7_dst.w)) + _7_dst.xyz); 20 float4 _45 = _RESERVED_IDENTIFIER_FIXUP_0_result; 21 float4 _46 = float4(_30.x, _30.y, _30.z, _45.w); 22 _RESERVED_IDENTIFIER_FIXUP_0_result = _46; 23 sk_FragColor = _46; 24} 25 26SPIRV_Cross_Output main() 27{ 28 frag_main(); 29 SPIRV_Cross_Output stage_output; 30 stage_output.sk_FragColor = sk_FragColor; 31 return stage_output; 32} 33