1*c8dee2aaSAndroid Build Coastguard Worker OpCapability Shader 2*c8dee2aaSAndroid Build Coastguard Worker %1 = OpExtInstImport "GLSL.std.450" 3*c8dee2aaSAndroid Build Coastguard Worker OpMemoryModel Logical GLSL450 4*c8dee2aaSAndroid Build Coastguard Worker OpEntryPoint Fragment %main "main" %sk_FragColor 5*c8dee2aaSAndroid Build Coastguard Worker OpExecutionMode %main OriginUpperLeft 6*c8dee2aaSAndroid Build Coastguard Worker OpName %sk_FragColor "sk_FragColor" 7*c8dee2aaSAndroid Build Coastguard Worker OpName %_UniformBuffer "_UniformBuffer" 8*c8dee2aaSAndroid Build Coastguard Worker OpMemberName %_UniformBuffer 0 "src" 9*c8dee2aaSAndroid Build Coastguard Worker OpMemberName %_UniformBuffer 1 "dst" 10*c8dee2aaSAndroid Build Coastguard Worker OpName %main "main" 11*c8dee2aaSAndroid Build Coastguard Worker OpName %_0_result "_0_result" 12*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %sk_FragColor RelaxedPrecision 13*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %sk_FragColor Location 0 14*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %sk_FragColor Index 0 15*c8dee2aaSAndroid Build Coastguard Worker OpMemberDecorate %_UniformBuffer 0 Offset 0 16*c8dee2aaSAndroid Build Coastguard Worker OpMemberDecorate %_UniformBuffer 0 RelaxedPrecision 17*c8dee2aaSAndroid Build Coastguard Worker OpMemberDecorate %_UniformBuffer 1 Offset 16 18*c8dee2aaSAndroid Build Coastguard Worker OpMemberDecorate %_UniformBuffer 1 RelaxedPrecision 19*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %_UniformBuffer Block 20*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %7 Binding 0 21*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %7 DescriptorSet 0 22*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %_0_result RelaxedPrecision 23*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %19 RelaxedPrecision 24*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %22 RelaxedPrecision 25*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %23 RelaxedPrecision 26*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %24 RelaxedPrecision 27*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %27 RelaxedPrecision 28*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %28 RelaxedPrecision 29*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %29 RelaxedPrecision 30*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %31 RelaxedPrecision 31*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %34 RelaxedPrecision 32*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %35 RelaxedPrecision 33*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %36 RelaxedPrecision 34*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %38 RelaxedPrecision 35*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %39 RelaxedPrecision 36*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %40 RelaxedPrecision 37*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %42 RelaxedPrecision 38*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %43 RelaxedPrecision 39*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %44 RelaxedPrecision 40*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %45 RelaxedPrecision 41*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %46 RelaxedPrecision 42*c8dee2aaSAndroid Build Coastguard Worker %float = OpTypeFloat 32 43*c8dee2aaSAndroid Build Coastguard Worker %v4float = OpTypeVector %float 4 44*c8dee2aaSAndroid Build Coastguard Worker%_ptr_Output_v4float = OpTypePointer Output %v4float 45*c8dee2aaSAndroid Build Coastguard Worker%sk_FragColor = OpVariable %_ptr_Output_v4float Output 46*c8dee2aaSAndroid Build Coastguard Worker%_UniformBuffer = OpTypeStruct %v4float %v4float 47*c8dee2aaSAndroid Build Coastguard Worker%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer 48*c8dee2aaSAndroid Build Coastguard Worker %7 = OpVariable %_ptr_Uniform__UniformBuffer Uniform 49*c8dee2aaSAndroid Build Coastguard Worker %void = OpTypeVoid 50*c8dee2aaSAndroid Build Coastguard Worker %11 = OpTypeFunction %void 51*c8dee2aaSAndroid Build Coastguard Worker%_ptr_Function_v4float = OpTypePointer Function %v4float 52*c8dee2aaSAndroid Build Coastguard Worker%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float 53*c8dee2aaSAndroid Build Coastguard Worker %int = OpTypeInt 32 1 54*c8dee2aaSAndroid Build Coastguard Worker %int_0 = OpConstant %int 0 55*c8dee2aaSAndroid Build Coastguard Worker %float_1 = OpConstant %float 1 56*c8dee2aaSAndroid Build Coastguard Worker %int_1 = OpConstant %int 1 57*c8dee2aaSAndroid Build Coastguard Worker %v3float = OpTypeVector %float 3 58*c8dee2aaSAndroid Build Coastguard Worker %main = OpFunction %void None %11 59*c8dee2aaSAndroid Build Coastguard Worker %12 = OpLabel 60*c8dee2aaSAndroid Build Coastguard Worker %_0_result = OpVariable %_ptr_Function_v4float Function 61*c8dee2aaSAndroid Build Coastguard Worker %15 = OpAccessChain %_ptr_Uniform_v4float %7 %int_0 62*c8dee2aaSAndroid Build Coastguard Worker %19 = OpLoad %v4float %15 63*c8dee2aaSAndroid Build Coastguard Worker %21 = OpAccessChain %_ptr_Uniform_v4float %7 %int_0 64*c8dee2aaSAndroid Build Coastguard Worker %22 = OpLoad %v4float %21 65*c8dee2aaSAndroid Build Coastguard Worker %23 = OpCompositeExtract %float %22 3 66*c8dee2aaSAndroid Build Coastguard Worker %24 = OpFSub %float %float_1 %23 67*c8dee2aaSAndroid Build Coastguard Worker %25 = OpAccessChain %_ptr_Uniform_v4float %7 %int_1 68*c8dee2aaSAndroid Build Coastguard Worker %27 = OpLoad %v4float %25 69*c8dee2aaSAndroid Build Coastguard Worker %28 = OpVectorTimesScalar %v4float %27 %24 70*c8dee2aaSAndroid Build Coastguard Worker %29 = OpFAdd %v4float %19 %28 71*c8dee2aaSAndroid Build Coastguard Worker OpStore %_0_result %29 72*c8dee2aaSAndroid Build Coastguard Worker %31 = OpVectorShuffle %v3float %29 %29 0 1 2 73*c8dee2aaSAndroid Build Coastguard Worker %33 = OpAccessChain %_ptr_Uniform_v4float %7 %int_1 74*c8dee2aaSAndroid Build Coastguard Worker %34 = OpLoad %v4float %33 75*c8dee2aaSAndroid Build Coastguard Worker %35 = OpCompositeExtract %float %34 3 76*c8dee2aaSAndroid Build Coastguard Worker %36 = OpFSub %float %float_1 %35 77*c8dee2aaSAndroid Build Coastguard Worker %37 = OpAccessChain %_ptr_Uniform_v4float %7 %int_0 78*c8dee2aaSAndroid Build Coastguard Worker %38 = OpLoad %v4float %37 79*c8dee2aaSAndroid Build Coastguard Worker %39 = OpVectorShuffle %v3float %38 %38 0 1 2 80*c8dee2aaSAndroid Build Coastguard Worker %40 = OpVectorTimesScalar %v3float %39 %36 81*c8dee2aaSAndroid Build Coastguard Worker %41 = OpAccessChain %_ptr_Uniform_v4float %7 %int_1 82*c8dee2aaSAndroid Build Coastguard Worker %42 = OpLoad %v4float %41 83*c8dee2aaSAndroid Build Coastguard Worker %43 = OpVectorShuffle %v3float %42 %42 0 1 2 84*c8dee2aaSAndroid Build Coastguard Worker %44 = OpFAdd %v3float %40 %43 85*c8dee2aaSAndroid Build Coastguard Worker %30 = OpExtInst %v3float %1 FMax %31 %44 86*c8dee2aaSAndroid Build Coastguard Worker %45 = OpLoad %v4float %_0_result 87*c8dee2aaSAndroid Build Coastguard Worker %46 = OpVectorShuffle %v4float %45 %30 4 5 6 3 88*c8dee2aaSAndroid Build Coastguard Worker OpStore %_0_result %46 89*c8dee2aaSAndroid Build Coastguard Worker OpStore %sk_FragColor %46 90*c8dee2aaSAndroid Build Coastguard Worker OpReturn 91*c8dee2aaSAndroid Build Coastguard Worker OpFunctionEnd 92