1diagnostic(off, derivative_uniformity); 2diagnostic(off, chromium.unreachable_code); 3struct FSOut { 4 @location(0) sk_FragColor: vec4<f32>, 5}; 6struct _GlobalUniforms { 7 src: vec4<f32>, 8 dst: vec4<f32>, 9}; 10@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 11const sk_PrivkGuardedDivideEpsilon: f32 = f32(select(0.0, 1e-08, false)); 12const sk_PrivkMinNormalHalf: f32 = 6.10351562e-05; 13fn blend_color_saturation_Qhh3(color: vec3<f32>) -> f32 { 14 { 15 let _skTemp0 = max(color.x, color.y); 16 let _skTemp1 = max(_skTemp0, color.z); 17 let _skTemp2 = min(color.x, color.y); 18 let _skTemp3 = min(_skTemp2, color.z); 19 return _skTemp1 - _skTemp3; 20 } 21} 22fn blend_hslc_h4h2h4h4(flipSat: vec2<f32>, src: vec4<f32>, dst: vec4<f32>) -> vec4<f32> { 23 { 24 let alpha: f32 = dst.w * src.w; 25 let sda: vec3<f32> = src.xyz * dst.w; 26 let dsa: vec3<f32> = dst.xyz * src.w; 27 var l: vec3<f32> = select(sda, dsa, vec3<bool>(bool(flipSat.x))); 28 var r: vec3<f32> = select(dsa, sda, vec3<bool>(bool(flipSat.x))); 29 if bool(flipSat.y) { 30 { 31 let _skTemp4 = min(l.x, l.y); 32 let _skTemp5 = min(_skTemp4, l.z); 33 let _2_mn: f32 = _skTemp5; 34 let _skTemp6 = max(l.x, l.y); 35 let _skTemp7 = max(_skTemp6, l.z); 36 let _3_mx: f32 = _skTemp7; 37 var _skTemp8: vec3<f32>; 38 if _3_mx > _2_mn { 39 let _skTemp9 = blend_color_saturation_Qhh3(r); 40 _skTemp8 = ((l - _2_mn) * _skTemp9) / (_3_mx - _2_mn); 41 } else { 42 _skTemp8 = vec3<f32>(0.0); 43 } 44 l = _skTemp8; 45 r = dsa; 46 } 47 } 48 let _skTemp10 = dot(vec3<f32>(0.3, 0.59, 0.11), r); 49 let _4_lum: f32 = _skTemp10; 50 let _skTemp11 = dot(vec3<f32>(0.3, 0.59, 0.11), l); 51 var _5_result: vec3<f32> = (_4_lum - _skTemp11) + l; 52 let _skTemp12 = min(_5_result.x, _5_result.y); 53 let _skTemp13 = min(_skTemp12, _5_result.z); 54 let _6_minComp: f32 = _skTemp13; 55 let _skTemp14 = max(_5_result.x, _5_result.y); 56 let _skTemp15 = max(_skTemp14, _5_result.z); 57 let _7_maxComp: f32 = _skTemp15; 58 if (_6_minComp < 0.0) && (_4_lum != _6_minComp) { 59 { 60 _5_result = _4_lum + (_5_result - _4_lum) * (_4_lum / (((_4_lum - _6_minComp) + sk_PrivkMinNormalHalf) + sk_PrivkGuardedDivideEpsilon)); 61 } 62 } 63 if (_7_maxComp > alpha) && (_7_maxComp != _4_lum) { 64 { 65 _5_result = _4_lum + ((_5_result - _4_lum) * (alpha - _4_lum)) / (((_7_maxComp - _4_lum) + sk_PrivkMinNormalHalf) + sk_PrivkGuardedDivideEpsilon); 66 } 67 } 68 return vec4<f32>((((_5_result + dst.xyz) - dsa) + src.xyz) - sda, (src.w + dst.w) - alpha); 69 } 70} 71fn _skslMain(_stageOut: ptr<function, FSOut>) { 72 { 73 let _skTemp16 = blend_hslc_h4h2h4h4(vec2<f32>(0.0, 1.0), _globalUniforms.src, _globalUniforms.dst); 74 (*_stageOut).sk_FragColor = _skTemp16; 75 } 76} 77@fragment fn main() -> FSOut { 78 var _stageOut: FSOut; 79 _skslMain(&_stageOut); 80 return _stageOut; 81} 82