1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0) 2*c8dee2aaSAndroid Build Coastguard Worker{ 3*c8dee2aaSAndroid Build Coastguard Worker float4 _9_src : packoffset(c0); 4*c8dee2aaSAndroid Build Coastguard Worker float4 _9_dst : packoffset(c1); 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Worker 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor; 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output 11*c8dee2aaSAndroid Build Coastguard Worker{ 12*c8dee2aaSAndroid Build Coastguard Worker float4 sk_FragColor : SV_Target0; 13*c8dee2aaSAndroid Build Coastguard Worker}; 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Workerfloat blend_overlay_component_Qhh2h2(float2 _15, float2 _16) 16*c8dee2aaSAndroid Build Coastguard Worker{ 17*c8dee2aaSAndroid Build Coastguard Worker float _26 = 0.0f; 18*c8dee2aaSAndroid Build Coastguard Worker if ((2.0f * _16.x) <= _16.y) 19*c8dee2aaSAndroid Build Coastguard Worker { 20*c8dee2aaSAndroid Build Coastguard Worker _26 = (2.0f * _15.x) * _16.x; 21*c8dee2aaSAndroid Build Coastguard Worker } 22*c8dee2aaSAndroid Build Coastguard Worker else 23*c8dee2aaSAndroid Build Coastguard Worker { 24*c8dee2aaSAndroid Build Coastguard Worker _26 = (_15.y * _16.y) - ((2.0f * (_16.y - _16.x)) * (_15.y - _15.x)); 25*c8dee2aaSAndroid Build Coastguard Worker } 26*c8dee2aaSAndroid Build Coastguard Worker return _26; 27*c8dee2aaSAndroid Build Coastguard Worker} 28*c8dee2aaSAndroid Build Coastguard Worker 29*c8dee2aaSAndroid Build Coastguard Workerfloat4 blend_overlay_h4h4h4(float4 _58, float4 _59) 30*c8dee2aaSAndroid Build Coastguard Worker{ 31*c8dee2aaSAndroid Build Coastguard Worker float2 _64 = _58.xw; 32*c8dee2aaSAndroid Build Coastguard Worker float2 _67 = _59.xw; 33*c8dee2aaSAndroid Build Coastguard Worker float2 _71 = _58.yw; 34*c8dee2aaSAndroid Build Coastguard Worker float2 _74 = _59.yw; 35*c8dee2aaSAndroid Build Coastguard Worker float2 _78 = _58.zw; 36*c8dee2aaSAndroid Build Coastguard Worker float2 _81 = _59.zw; 37*c8dee2aaSAndroid Build Coastguard Worker float4 result = float4(blend_overlay_component_Qhh2h2(_64, _67), blend_overlay_component_Qhh2h2(_71, _74), blend_overlay_component_Qhh2h2(_78, _81), _58.w + ((1.0f - _58.w) * _59.w)); 38*c8dee2aaSAndroid Build Coastguard Worker float4 _94 = result; 39*c8dee2aaSAndroid Build Coastguard Worker float3 _110 = _94.xyz + ((_59.xyz * (1.0f - _58.w)) + (_58.xyz * (1.0f - _59.w))); 40*c8dee2aaSAndroid Build Coastguard Worker float4 _111 = result; 41*c8dee2aaSAndroid Build Coastguard Worker float4 _112 = float4(_110.x, _110.y, _110.z, _111.w); 42*c8dee2aaSAndroid Build Coastguard Worker result = _112; 43*c8dee2aaSAndroid Build Coastguard Worker return _112; 44*c8dee2aaSAndroid Build Coastguard Worker} 45*c8dee2aaSAndroid Build Coastguard Worker 46*c8dee2aaSAndroid Build Coastguard Workervoid frag_main() 47*c8dee2aaSAndroid Build Coastguard Worker{ 48*c8dee2aaSAndroid Build Coastguard Worker float4 _121 = _9_dst; 49*c8dee2aaSAndroid Build Coastguard Worker float4 _125 = _9_src; 50*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor = blend_overlay_h4h4h4(_121, _125); 51*c8dee2aaSAndroid Build Coastguard Worker} 52*c8dee2aaSAndroid Build Coastguard Worker 53*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main() 54*c8dee2aaSAndroid Build Coastguard Worker{ 55*c8dee2aaSAndroid Build Coastguard Worker frag_main(); 56*c8dee2aaSAndroid Build Coastguard Worker SPIRV_Cross_Output stage_output; 57*c8dee2aaSAndroid Build Coastguard Worker stage_output.sk_FragColor = sk_FragColor; 58*c8dee2aaSAndroid Build Coastguard Worker return stage_output; 59*c8dee2aaSAndroid Build Coastguard Worker} 60