xref: /aosp_15_r20/external/skia/tests/sksl/blend/BlendHardLight.hlsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0)
2*c8dee2aaSAndroid Build Coastguard Worker{
3*c8dee2aaSAndroid Build Coastguard Worker    float4 _9_src : packoffset(c0);
4*c8dee2aaSAndroid Build Coastguard Worker    float4 _9_dst : packoffset(c1);
5*c8dee2aaSAndroid Build Coastguard Worker};
6*c8dee2aaSAndroid Build Coastguard Worker
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor;
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output
11*c8dee2aaSAndroid Build Coastguard Worker{
12*c8dee2aaSAndroid Build Coastguard Worker    float4 sk_FragColor : SV_Target0;
13*c8dee2aaSAndroid Build Coastguard Worker};
14*c8dee2aaSAndroid Build Coastguard Worker
15*c8dee2aaSAndroid Build Coastguard Workerfloat blend_overlay_component_Qhh2h2(float2 _15, float2 _16)
16*c8dee2aaSAndroid Build Coastguard Worker{
17*c8dee2aaSAndroid Build Coastguard Worker    float _26 = 0.0f;
18*c8dee2aaSAndroid Build Coastguard Worker    if ((2.0f * _16.x) <= _16.y)
19*c8dee2aaSAndroid Build Coastguard Worker    {
20*c8dee2aaSAndroid Build Coastguard Worker        _26 = (2.0f * _15.x) * _16.x;
21*c8dee2aaSAndroid Build Coastguard Worker    }
22*c8dee2aaSAndroid Build Coastguard Worker    else
23*c8dee2aaSAndroid Build Coastguard Worker    {
24*c8dee2aaSAndroid Build Coastguard Worker        _26 = (_15.y * _16.y) - ((2.0f * (_16.y - _16.x)) * (_15.y - _15.x));
25*c8dee2aaSAndroid Build Coastguard Worker    }
26*c8dee2aaSAndroid Build Coastguard Worker    return _26;
27*c8dee2aaSAndroid Build Coastguard Worker}
28*c8dee2aaSAndroid Build Coastguard Worker
29*c8dee2aaSAndroid Build Coastguard Workerfloat4 blend_overlay_h4h4h4(float4 _58, float4 _59)
30*c8dee2aaSAndroid Build Coastguard Worker{
31*c8dee2aaSAndroid Build Coastguard Worker    float2 _64 = _58.xw;
32*c8dee2aaSAndroid Build Coastguard Worker    float2 _67 = _59.xw;
33*c8dee2aaSAndroid Build Coastguard Worker    float2 _71 = _58.yw;
34*c8dee2aaSAndroid Build Coastguard Worker    float2 _74 = _59.yw;
35*c8dee2aaSAndroid Build Coastguard Worker    float2 _78 = _58.zw;
36*c8dee2aaSAndroid Build Coastguard Worker    float2 _81 = _59.zw;
37*c8dee2aaSAndroid Build Coastguard Worker    float4 result = float4(blend_overlay_component_Qhh2h2(_64, _67), blend_overlay_component_Qhh2h2(_71, _74), blend_overlay_component_Qhh2h2(_78, _81), _58.w + ((1.0f - _58.w) * _59.w));
38*c8dee2aaSAndroid Build Coastguard Worker    float4 _94 = result;
39*c8dee2aaSAndroid Build Coastguard Worker    float3 _110 = _94.xyz + ((_59.xyz * (1.0f - _58.w)) + (_58.xyz * (1.0f - _59.w)));
40*c8dee2aaSAndroid Build Coastguard Worker    float4 _111 = result;
41*c8dee2aaSAndroid Build Coastguard Worker    float4 _112 = float4(_110.x, _110.y, _110.z, _111.w);
42*c8dee2aaSAndroid Build Coastguard Worker    result = _112;
43*c8dee2aaSAndroid Build Coastguard Worker    return _112;
44*c8dee2aaSAndroid Build Coastguard Worker}
45*c8dee2aaSAndroid Build Coastguard Worker
46*c8dee2aaSAndroid Build Coastguard Workervoid frag_main()
47*c8dee2aaSAndroid Build Coastguard Worker{
48*c8dee2aaSAndroid Build Coastguard Worker    float4 _121 = _9_dst;
49*c8dee2aaSAndroid Build Coastguard Worker    float4 _125 = _9_src;
50*c8dee2aaSAndroid Build Coastguard Worker    sk_FragColor = blend_overlay_h4h4h4(_121, _125);
51*c8dee2aaSAndroid Build Coastguard Worker}
52*c8dee2aaSAndroid Build Coastguard Worker
53*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main()
54*c8dee2aaSAndroid Build Coastguard Worker{
55*c8dee2aaSAndroid Build Coastguard Worker    frag_main();
56*c8dee2aaSAndroid Build Coastguard Worker    SPIRV_Cross_Output stage_output;
57*c8dee2aaSAndroid Build Coastguard Worker    stage_output.sk_FragColor = sk_FragColor;
58*c8dee2aaSAndroid Build Coastguard Worker    return stage_output;
59*c8dee2aaSAndroid Build Coastguard Worker}
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