1cbuffer _UniformBuffer : register(b0, space0) 2{ 3 float4 _9_src : packoffset(c0); 4 float4 _9_dst : packoffset(c1); 5}; 6 7 8static float4 sk_FragColor; 9 10struct SPIRV_Cross_Output 11{ 12 float4 sk_FragColor : SV_Target0; 13}; 14 15float blend_overlay_component_Qhh2h2(float2 _15, float2 _16) 16{ 17 float _26 = 0.0f; 18 if ((2.0f * _16.x) <= _16.y) 19 { 20 _26 = (2.0f * _15.x) * _16.x; 21 } 22 else 23 { 24 _26 = (_15.y * _16.y) - ((2.0f * (_16.y - _16.x)) * (_15.y - _15.x)); 25 } 26 return _26; 27} 28 29float4 blend_overlay_h4h4h4(float4 _58, float4 _59) 30{ 31 float2 _64 = _58.xw; 32 float2 _67 = _59.xw; 33 float2 _71 = _58.yw; 34 float2 _74 = _59.yw; 35 float2 _78 = _58.zw; 36 float2 _81 = _59.zw; 37 float4 result = float4(blend_overlay_component_Qhh2h2(_64, _67), blend_overlay_component_Qhh2h2(_71, _74), blend_overlay_component_Qhh2h2(_78, _81), _58.w + ((1.0f - _58.w) * _59.w)); 38 float4 _94 = result; 39 float3 _110 = _94.xyz + ((_59.xyz * (1.0f - _58.w)) + (_58.xyz * (1.0f - _59.w))); 40 float4 _111 = result; 41 float4 _112 = float4(_110.x, _110.y, _110.z, _111.w); 42 result = _112; 43 return _112; 44} 45 46void frag_main() 47{ 48 float4 _121 = _9_dst; 49 float4 _125 = _9_src; 50 sk_FragColor = blend_overlay_h4h4h4(_121, _125); 51} 52 53SPIRV_Cross_Output main() 54{ 55 frag_main(); 56 SPIRV_Cross_Output stage_output; 57 stage_output.sk_FragColor = sk_FragColor; 58 return stage_output; 59} 60