1*c8dee2aaSAndroid Build Coastguard Worker#version 400 2*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor; 3*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 src; 4*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 dst; 5*c8dee2aaSAndroid Build Coastguard Workerfloat blend_overlay_component_Qhh2h2(vec2 s, vec2 d); 6*c8dee2aaSAndroid Build Coastguard Workervec4 blend_overlay_h4h4h4(vec4 src, vec4 dst); 7*c8dee2aaSAndroid Build Coastguard Workerfloat blend_overlay_component_Qhh2h2(vec2 s, vec2 d) { 8*c8dee2aaSAndroid Build Coastguard Worker return 2.0 * d.x <= d.y ? (2.0 * s.x) * d.x : s.y * d.y - (2.0 * (d.y - d.x)) * (s.y - s.x); 9*c8dee2aaSAndroid Build Coastguard Worker} 10*c8dee2aaSAndroid Build Coastguard Workervec4 blend_overlay_h4h4h4(vec4 src, vec4 dst) { 11*c8dee2aaSAndroid Build Coastguard Worker vec4 result = vec4(blend_overlay_component_Qhh2h2(src.xw, dst.xw), blend_overlay_component_Qhh2h2(src.yw, dst.yw), blend_overlay_component_Qhh2h2(src.zw, dst.zw), src.w + (1.0 - src.w) * dst.w); 12*c8dee2aaSAndroid Build Coastguard Worker result.xyz += dst.xyz * (1.0 - src.w) + src.xyz * (1.0 - dst.w); 13*c8dee2aaSAndroid Build Coastguard Worker return result; 14*c8dee2aaSAndroid Build Coastguard Worker} 15*c8dee2aaSAndroid Build Coastguard Workervoid main() { 16*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor = blend_overlay_h4h4h4(dst, src); 17*c8dee2aaSAndroid Build Coastguard Worker} 18