xref: /aosp_15_r20/external/skia/tests/sksl/blend/BlendHardLight.glsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker#version 400
2*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor;
3*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 src;
4*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 dst;
5*c8dee2aaSAndroid Build Coastguard Workerfloat blend_overlay_component_Qhh2h2(vec2 s, vec2 d);
6*c8dee2aaSAndroid Build Coastguard Workervec4 blend_overlay_h4h4h4(vec4 src, vec4 dst);
7*c8dee2aaSAndroid Build Coastguard Workerfloat blend_overlay_component_Qhh2h2(vec2 s, vec2 d) {
8*c8dee2aaSAndroid Build Coastguard Worker    return 2.0 * d.x <= d.y ? (2.0 * s.x) * d.x : s.y * d.y - (2.0 * (d.y - d.x)) * (s.y - s.x);
9*c8dee2aaSAndroid Build Coastguard Worker}
10*c8dee2aaSAndroid Build Coastguard Workervec4 blend_overlay_h4h4h4(vec4 src, vec4 dst) {
11*c8dee2aaSAndroid Build Coastguard Worker    vec4 result = vec4(blend_overlay_component_Qhh2h2(src.xw, dst.xw), blend_overlay_component_Qhh2h2(src.yw, dst.yw), blend_overlay_component_Qhh2h2(src.zw, dst.zw), src.w + (1.0 - src.w) * dst.w);
12*c8dee2aaSAndroid Build Coastguard Worker    result.xyz += dst.xyz * (1.0 - src.w) + src.xyz * (1.0 - dst.w);
13*c8dee2aaSAndroid Build Coastguard Worker    return result;
14*c8dee2aaSAndroid Build Coastguard Worker}
15*c8dee2aaSAndroid Build Coastguard Workervoid main() {
16*c8dee2aaSAndroid Build Coastguard Worker    sk_FragColor = blend_overlay_h4h4h4(dst, src);
17*c8dee2aaSAndroid Build Coastguard Worker}
18