xref: /aosp_15_r20/external/skia/src/sksl/codegen/SkSLHLSLCodeGenerator.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1 /*
2  * Copyright 2020 Google LLC
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "src/sksl/codegen/SkSLHLSLCodeGenerator.h"
9 
10 #include "include/private/base/SkDebug.h"
11 #include "src/core/SkTraceEvent.h"
12 #include "src/sksl/SkSLContext.h"  // IWYU pragma: keep
13 #include "src/sksl/SkSLErrorReporter.h"
14 #include "src/sksl/SkSLOutputStream.h"
15 #include "src/sksl/SkSLPosition.h"
16 #include "src/sksl/SkSLStringStream.h"
17 #include "src/sksl/codegen/SkSLSPIRVCodeGenerator.h"
18 #include "src/sksl/codegen/SkSLSPIRVtoHLSL.h"
19 #include "src/sksl/ir/SkSLProgram.h"
20 
21 #include <cstdint>
22 #include <memory>
23 #include <type_traits>
24 
25 namespace SkSL {
26 
ToHLSL(Program & program,const ShaderCaps * caps,OutputStream & out,ValidateSPIRVProc validateSPIRV)27 bool ToHLSL(Program& program,
28             const ShaderCaps* caps,
29             OutputStream& out,
30             ValidateSPIRVProc validateSPIRV) {
31     TRACE_EVENT0("skia.shaders", "SkSL::ToHLSL");
32     std::string hlsl;
33     if (!ToHLSL(program, caps, &hlsl, validateSPIRV)) {
34         return false;
35     }
36     out.writeString(hlsl);
37     return true;
38 }
39 
ToHLSL(Program & program,const ShaderCaps * caps,std::string * out,ValidateSPIRVProc validateSPIRV)40 bool ToHLSL(Program& program,
41             const ShaderCaps* caps,
42             std::string* out,
43             ValidateSPIRVProc validateSPIRV) {
44     std::string spirv;
45     if (!ToSPIRV(program, caps, &spirv, validateSPIRV)) {
46         return false;
47     }
48     SPIRVtoHLSL(spirv, out);
49     return true;
50 }
51 
52 }  // namespace SkSL
53