1 /*
2 * Copyright 2020 Google LLC
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "src/sksl/codegen/SkSLHLSLCodeGenerator.h"
9
10 #include "include/private/base/SkDebug.h"
11 #include "src/core/SkTraceEvent.h"
12 #include "src/sksl/SkSLContext.h" // IWYU pragma: keep
13 #include "src/sksl/SkSLErrorReporter.h"
14 #include "src/sksl/SkSLOutputStream.h"
15 #include "src/sksl/SkSLPosition.h"
16 #include "src/sksl/SkSLStringStream.h"
17 #include "src/sksl/codegen/SkSLSPIRVCodeGenerator.h"
18 #include "src/sksl/codegen/SkSLSPIRVtoHLSL.h"
19 #include "src/sksl/ir/SkSLProgram.h"
20
21 #include <cstdint>
22 #include <memory>
23 #include <type_traits>
24
25 namespace SkSL {
26
ToHLSL(Program & program,const ShaderCaps * caps,OutputStream & out,ValidateSPIRVProc validateSPIRV)27 bool ToHLSL(Program& program,
28 const ShaderCaps* caps,
29 OutputStream& out,
30 ValidateSPIRVProc validateSPIRV) {
31 TRACE_EVENT0("skia.shaders", "SkSL::ToHLSL");
32 std::string hlsl;
33 if (!ToHLSL(program, caps, &hlsl, validateSPIRV)) {
34 return false;
35 }
36 out.writeString(hlsl);
37 return true;
38 }
39
ToHLSL(Program & program,const ShaderCaps * caps,std::string * out,ValidateSPIRVProc validateSPIRV)40 bool ToHLSL(Program& program,
41 const ShaderCaps* caps,
42 std::string* out,
43 ValidateSPIRVProc validateSPIRV) {
44 std::string spirv;
45 if (!ToSPIRV(program, caps, &spirv, validateSPIRV)) {
46 return false;
47 }
48 SPIRVtoHLSL(spirv, out);
49 return true;
50 }
51
52 } // namespace SkSL
53