1*c8dee2aaSAndroid Build Coastguard Workerload("//bazel:skia_rules.bzl", "split_srcs_and_hdrs") 2*c8dee2aaSAndroid Build Coastguard Worker 3*c8dee2aaSAndroid Build Coastguard Workerpackage( 4*c8dee2aaSAndroid Build Coastguard Worker default_applicable_licenses = ["//:license"], 5*c8dee2aaSAndroid Build Coastguard Worker) 6*c8dee2aaSAndroid Build Coastguard Worker 7*c8dee2aaSAndroid Build Coastguard Workerlicenses(["notice"]) 8*c8dee2aaSAndroid Build Coastguard Worker 9*c8dee2aaSAndroid Build Coastguard WorkerGRADIENT_FILES = [ 10*c8dee2aaSAndroid Build Coastguard Worker "SkConicalGradient.cpp", 11*c8dee2aaSAndroid Build Coastguard Worker "SkConicalGradient.h", 12*c8dee2aaSAndroid Build Coastguard Worker "SkGradientBaseShader.cpp", 13*c8dee2aaSAndroid Build Coastguard Worker "SkGradientBaseShader.h", 14*c8dee2aaSAndroid Build Coastguard Worker "SkLinearGradient.cpp", 15*c8dee2aaSAndroid Build Coastguard Worker "SkLinearGradient.h", 16*c8dee2aaSAndroid Build Coastguard Worker "SkRadialGradient.cpp", 17*c8dee2aaSAndroid Build Coastguard Worker "SkRadialGradient.h", 18*c8dee2aaSAndroid Build Coastguard Worker "SkSweepGradient.cpp", 19*c8dee2aaSAndroid Build Coastguard Worker "SkSweepGradient.h", 20*c8dee2aaSAndroid Build Coastguard Worker] 21*c8dee2aaSAndroid Build Coastguard Worker 22*c8dee2aaSAndroid Build Coastguard Workersplit_srcs_and_hdrs( 23*c8dee2aaSAndroid Build Coastguard Worker name = "gradient", 24*c8dee2aaSAndroid Build Coastguard Worker files = GRADIENT_FILES, 25*c8dee2aaSAndroid Build Coastguard Worker visibility = ["//src/shaders:__pkg__"], 26*c8dee2aaSAndroid Build Coastguard Worker) 27