1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2023 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker #ifndef SkEmptyShader_DEFINED 8*c8dee2aaSAndroid Build Coastguard Worker #define SkEmptyShader_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Worker #include "src/shaders/SkShaderBase.h" 11*c8dee2aaSAndroid Build Coastguard Worker 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFlattenable.h" 13*c8dee2aaSAndroid Build Coastguard Worker 14*c8dee2aaSAndroid Build Coastguard Worker class SkReadBuffer; 15*c8dee2aaSAndroid Build Coastguard Worker class SkWriteBuffer; 16*c8dee2aaSAndroid Build Coastguard Worker struct SkStageRec; 17*c8dee2aaSAndroid Build Coastguard Worker 18*c8dee2aaSAndroid Build Coastguard Worker /** 19*c8dee2aaSAndroid Build Coastguard Worker * \class SkEmptyShader 20*c8dee2aaSAndroid Build Coastguard Worker * A Shader that always draws nothing. Its createContext always returns nullptr. 21*c8dee2aaSAndroid Build Coastguard Worker */ 22*c8dee2aaSAndroid Build Coastguard Worker class SkEmptyShader : public SkShaderBase { 23*c8dee2aaSAndroid Build Coastguard Worker public: SkEmptyShader()24*c8dee2aaSAndroid Build Coastguard Worker SkEmptyShader() {} 25*c8dee2aaSAndroid Build Coastguard Worker 26*c8dee2aaSAndroid Build Coastguard Worker protected: flatten(SkWriteBuffer & buffer)27*c8dee2aaSAndroid Build Coastguard Worker void flatten(SkWriteBuffer& buffer) const override { 28*c8dee2aaSAndroid Build Coastguard Worker // Do nothing. 29*c8dee2aaSAndroid Build Coastguard Worker // We just don't want to fall through to SkShader::flatten(), 30*c8dee2aaSAndroid Build Coastguard Worker // which will write data we don't care to serialize or decode. 31*c8dee2aaSAndroid Build Coastguard Worker } 32*c8dee2aaSAndroid Build Coastguard Worker appendStages(const SkStageRec &,const SkShaders::MatrixRec &)33*c8dee2aaSAndroid Build Coastguard Worker bool appendStages(const SkStageRec&, const SkShaders::MatrixRec&) const override { 34*c8dee2aaSAndroid Build Coastguard Worker return false; 35*c8dee2aaSAndroid Build Coastguard Worker } 36*c8dee2aaSAndroid Build Coastguard Worker type()37*c8dee2aaSAndroid Build Coastguard Worker ShaderType type() const override { return ShaderType::kEmpty; } 38*c8dee2aaSAndroid Build Coastguard Worker 39*c8dee2aaSAndroid Build Coastguard Worker private: 40*c8dee2aaSAndroid Build Coastguard Worker friend void ::SkRegisterEmptyShaderFlattenable(); 41*c8dee2aaSAndroid Build Coastguard Worker SK_FLATTENABLE_HOOKS(SkEmptyShader) 42*c8dee2aaSAndroid Build Coastguard Worker }; 43*c8dee2aaSAndroid Build Coastguard Worker 44*c8dee2aaSAndroid Build Coastguard Worker #endif // SkEmptyShader_DEFINED 45