xref: /aosp_15_r20/external/skia/src/shaders/SkEmptyShader.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2023 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker #ifndef SkEmptyShader_DEFINED
8*c8dee2aaSAndroid Build Coastguard Worker #define SkEmptyShader_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "src/shaders/SkShaderBase.h"
11*c8dee2aaSAndroid Build Coastguard Worker 
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFlattenable.h"
13*c8dee2aaSAndroid Build Coastguard Worker 
14*c8dee2aaSAndroid Build Coastguard Worker class SkReadBuffer;
15*c8dee2aaSAndroid Build Coastguard Worker class SkWriteBuffer;
16*c8dee2aaSAndroid Build Coastguard Worker struct SkStageRec;
17*c8dee2aaSAndroid Build Coastguard Worker 
18*c8dee2aaSAndroid Build Coastguard Worker /**
19*c8dee2aaSAndroid Build Coastguard Worker  *  \class SkEmptyShader
20*c8dee2aaSAndroid Build Coastguard Worker  *  A Shader that always draws nothing. Its createContext always returns nullptr.
21*c8dee2aaSAndroid Build Coastguard Worker  */
22*c8dee2aaSAndroid Build Coastguard Worker class SkEmptyShader : public SkShaderBase {
23*c8dee2aaSAndroid Build Coastguard Worker public:
SkEmptyShader()24*c8dee2aaSAndroid Build Coastguard Worker     SkEmptyShader() {}
25*c8dee2aaSAndroid Build Coastguard Worker 
26*c8dee2aaSAndroid Build Coastguard Worker protected:
flatten(SkWriteBuffer & buffer)27*c8dee2aaSAndroid Build Coastguard Worker     void flatten(SkWriteBuffer& buffer) const override {
28*c8dee2aaSAndroid Build Coastguard Worker         // Do nothing.
29*c8dee2aaSAndroid Build Coastguard Worker         // We just don't want to fall through to SkShader::flatten(),
30*c8dee2aaSAndroid Build Coastguard Worker         // which will write data we don't care to serialize or decode.
31*c8dee2aaSAndroid Build Coastguard Worker     }
32*c8dee2aaSAndroid Build Coastguard Worker 
appendStages(const SkStageRec &,const SkShaders::MatrixRec &)33*c8dee2aaSAndroid Build Coastguard Worker     bool appendStages(const SkStageRec&, const SkShaders::MatrixRec&) const override {
34*c8dee2aaSAndroid Build Coastguard Worker         return false;
35*c8dee2aaSAndroid Build Coastguard Worker     }
36*c8dee2aaSAndroid Build Coastguard Worker 
type()37*c8dee2aaSAndroid Build Coastguard Worker     ShaderType type() const override { return ShaderType::kEmpty; }
38*c8dee2aaSAndroid Build Coastguard Worker 
39*c8dee2aaSAndroid Build Coastguard Worker private:
40*c8dee2aaSAndroid Build Coastguard Worker     friend void ::SkRegisterEmptyShaderFlattenable();
41*c8dee2aaSAndroid Build Coastguard Worker     SK_FLATTENABLE_HOOKS(SkEmptyShader)
42*c8dee2aaSAndroid Build Coastguard Worker };
43*c8dee2aaSAndroid Build Coastguard Worker 
44*c8dee2aaSAndroid Build Coastguard Worker #endif  // SkEmptyShader_DEFINED
45