/* * Copyright 2023 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkEmptyShader_DEFINED #define SkEmptyShader_DEFINED #include "src/shaders/SkShaderBase.h" #include "include/core/SkFlattenable.h" class SkReadBuffer; class SkWriteBuffer; struct SkStageRec; /** * \class SkEmptyShader * A Shader that always draws nothing. Its createContext always returns nullptr. */ class SkEmptyShader : public SkShaderBase { public: SkEmptyShader() {} protected: void flatten(SkWriteBuffer& buffer) const override { // Do nothing. // We just don't want to fall through to SkShader::flatten(), // which will write data we don't care to serialize or decode. } bool appendStages(const SkStageRec&, const SkShaders::MatrixRec&) const override { return false; } ShaderType type() const override { return ShaderType::kEmpty; } private: friend void ::SkRegisterEmptyShaderFlattenable(); SK_FLATTENABLE_HOOKS(SkEmptyShader) }; #endif // SkEmptyShader_DEFINED