1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2010 The Android Open Source Project
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "src/pdf/SkDeflate.h"
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkDebug.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkMalloc.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTFitsIn.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTo.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkTraceEvent.h"
16*c8dee2aaSAndroid Build Coastguard Worker
17*c8dee2aaSAndroid Build Coastguard Worker #include <algorithm>
18*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
19*c8dee2aaSAndroid Build Coastguard Worker #include <cstring>
20*c8dee2aaSAndroid Build Coastguard Worker
21*c8dee2aaSAndroid Build Coastguard Worker #include "zlib.h" // NO_G3_REWRITE
22*c8dee2aaSAndroid Build Coastguard Worker
23*c8dee2aaSAndroid Build Coastguard Worker namespace {
24*c8dee2aaSAndroid Build Coastguard Worker
25*c8dee2aaSAndroid Build Coastguard Worker // Different zlib implementations use different T.
26*c8dee2aaSAndroid Build Coastguard Worker // We've seen size_t and unsigned.
skia_alloc_func(void *,T items,T size)27*c8dee2aaSAndroid Build Coastguard Worker template <typename T> void* skia_alloc_func(void*, T items, T size) {
28*c8dee2aaSAndroid Build Coastguard Worker if (!SkTFitsIn<size_t>(size)) {
29*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
30*c8dee2aaSAndroid Build Coastguard Worker }
31*c8dee2aaSAndroid Build Coastguard Worker const size_t maxItems = SIZE_MAX / size;
32*c8dee2aaSAndroid Build Coastguard Worker if (maxItems < items) {
33*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
34*c8dee2aaSAndroid Build Coastguard Worker }
35*c8dee2aaSAndroid Build Coastguard Worker return sk_calloc_throw(SkToSizeT(items) * SkToSizeT(size));
36*c8dee2aaSAndroid Build Coastguard Worker }
37*c8dee2aaSAndroid Build Coastguard Worker
skia_free_func(void *,void * address)38*c8dee2aaSAndroid Build Coastguard Worker void skia_free_func(void*, void* address) { sk_free(address); }
39*c8dee2aaSAndroid Build Coastguard Worker
40*c8dee2aaSAndroid Build Coastguard Worker } // namespace
41*c8dee2aaSAndroid Build Coastguard Worker
42*c8dee2aaSAndroid Build Coastguard Worker #define SKDEFLATEWSTREAM_INPUT_BUFFER_SIZE 4096
43*c8dee2aaSAndroid Build Coastguard Worker #define SKDEFLATEWSTREAM_OUTPUT_BUFFER_SIZE 4224 // 4096 + 128, usually big
44*c8dee2aaSAndroid Build Coastguard Worker // enough to always do a
45*c8dee2aaSAndroid Build Coastguard Worker // single loop.
46*c8dee2aaSAndroid Build Coastguard Worker
47*c8dee2aaSAndroid Build Coastguard Worker // called by both write() and finalize()
do_deflate(int flush,z_stream * zStream,SkWStream * out,unsigned char * inBuffer,size_t inBufferSize)48*c8dee2aaSAndroid Build Coastguard Worker static void do_deflate(int flush,
49*c8dee2aaSAndroid Build Coastguard Worker z_stream* zStream,
50*c8dee2aaSAndroid Build Coastguard Worker SkWStream* out,
51*c8dee2aaSAndroid Build Coastguard Worker unsigned char* inBuffer,
52*c8dee2aaSAndroid Build Coastguard Worker size_t inBufferSize) {
53*c8dee2aaSAndroid Build Coastguard Worker zStream->next_in = inBuffer;
54*c8dee2aaSAndroid Build Coastguard Worker zStream->avail_in = SkToInt(inBufferSize);
55*c8dee2aaSAndroid Build Coastguard Worker unsigned char outBuffer[SKDEFLATEWSTREAM_OUTPUT_BUFFER_SIZE];
56*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGCODE(int returnValue;)
57*c8dee2aaSAndroid Build Coastguard Worker do {
58*c8dee2aaSAndroid Build Coastguard Worker zStream->next_out = outBuffer;
59*c8dee2aaSAndroid Build Coastguard Worker zStream->avail_out = sizeof(outBuffer);
60*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGCODE(returnValue =) deflate(zStream, flush);
61*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!zStream->msg);
62*c8dee2aaSAndroid Build Coastguard Worker
63*c8dee2aaSAndroid Build Coastguard Worker out->write(outBuffer, sizeof(outBuffer) - zStream->avail_out);
64*c8dee2aaSAndroid Build Coastguard Worker } while (zStream->avail_in || !zStream->avail_out);
65*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(flush == Z_FINISH
66*c8dee2aaSAndroid Build Coastguard Worker ? returnValue == Z_STREAM_END
67*c8dee2aaSAndroid Build Coastguard Worker : returnValue == Z_OK);
68*c8dee2aaSAndroid Build Coastguard Worker }
69*c8dee2aaSAndroid Build Coastguard Worker
70*c8dee2aaSAndroid Build Coastguard Worker // Hide all zlib impl details.
71*c8dee2aaSAndroid Build Coastguard Worker struct SkDeflateWStream::Impl {
72*c8dee2aaSAndroid Build Coastguard Worker SkWStream* fOut;
73*c8dee2aaSAndroid Build Coastguard Worker unsigned char fInBuffer[SKDEFLATEWSTREAM_INPUT_BUFFER_SIZE];
74*c8dee2aaSAndroid Build Coastguard Worker size_t fInBufferIndex;
75*c8dee2aaSAndroid Build Coastguard Worker z_stream fZStream;
76*c8dee2aaSAndroid Build Coastguard Worker };
77*c8dee2aaSAndroid Build Coastguard Worker
SkDeflateWStream(SkWStream * out,int compressionLevel,bool gzip)78*c8dee2aaSAndroid Build Coastguard Worker SkDeflateWStream::SkDeflateWStream(SkWStream* out,
79*c8dee2aaSAndroid Build Coastguard Worker int compressionLevel,
80*c8dee2aaSAndroid Build Coastguard Worker bool gzip)
81*c8dee2aaSAndroid Build Coastguard Worker : fImpl(std::make_unique<SkDeflateWStream::Impl>()) {
82*c8dee2aaSAndroid Build Coastguard Worker
83*c8dee2aaSAndroid Build Coastguard Worker // There has existed at some point at least one zlib implementation which thought it was being
84*c8dee2aaSAndroid Build Coastguard Worker // clever by randomizing the compression level. This is actually not entirely incorrect, except
85*c8dee2aaSAndroid Build Coastguard Worker // for the no-compression level which should always be deterministically pass-through.
86*c8dee2aaSAndroid Build Coastguard Worker // Users should instead consider the zero compression level broken and handle it themselves.
87*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(compressionLevel != 0);
88*c8dee2aaSAndroid Build Coastguard Worker
89*c8dee2aaSAndroid Build Coastguard Worker fImpl->fOut = out;
90*c8dee2aaSAndroid Build Coastguard Worker fImpl->fInBufferIndex = 0;
91*c8dee2aaSAndroid Build Coastguard Worker if (!fImpl->fOut) {
92*c8dee2aaSAndroid Build Coastguard Worker return;
93*c8dee2aaSAndroid Build Coastguard Worker }
94*c8dee2aaSAndroid Build Coastguard Worker fImpl->fZStream.next_in = nullptr;
95*c8dee2aaSAndroid Build Coastguard Worker fImpl->fZStream.zalloc = &skia_alloc_func;
96*c8dee2aaSAndroid Build Coastguard Worker fImpl->fZStream.zfree = &skia_free_func;
97*c8dee2aaSAndroid Build Coastguard Worker fImpl->fZStream.opaque = nullptr;
98*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(compressionLevel <= 9 && compressionLevel >= -1);
99*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGCODE(int r =) deflateInit2(&fImpl->fZStream, compressionLevel,
100*c8dee2aaSAndroid Build Coastguard Worker Z_DEFLATED, gzip ? 0x1F : 0x0F,
101*c8dee2aaSAndroid Build Coastguard Worker 8, Z_DEFAULT_STRATEGY);
102*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(Z_OK == r);
103*c8dee2aaSAndroid Build Coastguard Worker }
104*c8dee2aaSAndroid Build Coastguard Worker
~SkDeflateWStream()105*c8dee2aaSAndroid Build Coastguard Worker SkDeflateWStream::~SkDeflateWStream() { this->finalize(); }
106*c8dee2aaSAndroid Build Coastguard Worker
finalize()107*c8dee2aaSAndroid Build Coastguard Worker void SkDeflateWStream::finalize() {
108*c8dee2aaSAndroid Build Coastguard Worker TRACE_EVENT0("skia", TRACE_FUNC);
109*c8dee2aaSAndroid Build Coastguard Worker if (!fImpl->fOut) {
110*c8dee2aaSAndroid Build Coastguard Worker return;
111*c8dee2aaSAndroid Build Coastguard Worker }
112*c8dee2aaSAndroid Build Coastguard Worker do_deflate(Z_FINISH, &fImpl->fZStream, fImpl->fOut, fImpl->fInBuffer,
113*c8dee2aaSAndroid Build Coastguard Worker fImpl->fInBufferIndex);
114*c8dee2aaSAndroid Build Coastguard Worker (void)deflateEnd(&fImpl->fZStream);
115*c8dee2aaSAndroid Build Coastguard Worker fImpl->fOut = nullptr;
116*c8dee2aaSAndroid Build Coastguard Worker }
117*c8dee2aaSAndroid Build Coastguard Worker
write(const void * void_buffer,size_t len)118*c8dee2aaSAndroid Build Coastguard Worker bool SkDeflateWStream::write(const void* void_buffer, size_t len) {
119*c8dee2aaSAndroid Build Coastguard Worker TRACE_EVENT0("skia", TRACE_FUNC);
120*c8dee2aaSAndroid Build Coastguard Worker if (!fImpl->fOut) {
121*c8dee2aaSAndroid Build Coastguard Worker return false;
122*c8dee2aaSAndroid Build Coastguard Worker }
123*c8dee2aaSAndroid Build Coastguard Worker const char* buffer = (const char*)void_buffer;
124*c8dee2aaSAndroid Build Coastguard Worker while (len > 0) {
125*c8dee2aaSAndroid Build Coastguard Worker size_t tocopy =
126*c8dee2aaSAndroid Build Coastguard Worker std::min(len, sizeof(fImpl->fInBuffer) - fImpl->fInBufferIndex);
127*c8dee2aaSAndroid Build Coastguard Worker memcpy(fImpl->fInBuffer + fImpl->fInBufferIndex, buffer, tocopy);
128*c8dee2aaSAndroid Build Coastguard Worker len -= tocopy;
129*c8dee2aaSAndroid Build Coastguard Worker buffer += tocopy;
130*c8dee2aaSAndroid Build Coastguard Worker fImpl->fInBufferIndex += tocopy;
131*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(fImpl->fInBufferIndex <= sizeof(fImpl->fInBuffer));
132*c8dee2aaSAndroid Build Coastguard Worker
133*c8dee2aaSAndroid Build Coastguard Worker // if the buffer isn't filled, don't call into zlib yet.
134*c8dee2aaSAndroid Build Coastguard Worker if (sizeof(fImpl->fInBuffer) == fImpl->fInBufferIndex) {
135*c8dee2aaSAndroid Build Coastguard Worker do_deflate(Z_NO_FLUSH, &fImpl->fZStream, fImpl->fOut,
136*c8dee2aaSAndroid Build Coastguard Worker fImpl->fInBuffer, fImpl->fInBufferIndex);
137*c8dee2aaSAndroid Build Coastguard Worker fImpl->fInBufferIndex = 0;
138*c8dee2aaSAndroid Build Coastguard Worker }
139*c8dee2aaSAndroid Build Coastguard Worker }
140*c8dee2aaSAndroid Build Coastguard Worker return true;
141*c8dee2aaSAndroid Build Coastguard Worker }
142*c8dee2aaSAndroid Build Coastguard Worker
bytesWritten() const143*c8dee2aaSAndroid Build Coastguard Worker size_t SkDeflateWStream::bytesWritten() const {
144*c8dee2aaSAndroid Build Coastguard Worker return fImpl->fZStream.total_in + fImpl->fInBufferIndex;
145*c8dee2aaSAndroid Build Coastguard Worker }
146