xref: /aosp_15_r20/external/skia/src/gpu/graphite/task/Task.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2021 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_task_Task_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_task_Task_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
14*c8dee2aaSAndroid Build Coastguard Worker 
15*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite {
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker class CommandBuffer;
18*c8dee2aaSAndroid Build Coastguard Worker class Context;
19*c8dee2aaSAndroid Build Coastguard Worker class ResourceProvider;
20*c8dee2aaSAndroid Build Coastguard Worker class RuntimeEffectDictionary;
21*c8dee2aaSAndroid Build Coastguard Worker class ScratchResourceManager;
22*c8dee2aaSAndroid Build Coastguard Worker class Texture;
23*c8dee2aaSAndroid Build Coastguard Worker 
24*c8dee2aaSAndroid Build Coastguard Worker class Task : public SkRefCnt {
25*c8dee2aaSAndroid Build Coastguard Worker public:
26*c8dee2aaSAndroid Build Coastguard Worker     // Holds a render target and translation to use in the task's work, if necessary.
27*c8dee2aaSAndroid Build Coastguard Worker     struct ReplayTargetData {
28*c8dee2aaSAndroid Build Coastguard Worker         const Texture* fTarget;
29*c8dee2aaSAndroid Build Coastguard Worker         SkIVector fTranslation;
30*c8dee2aaSAndroid Build Coastguard Worker         SkIRect fClip;
31*c8dee2aaSAndroid Build Coastguard Worker     };
32*c8dee2aaSAndroid Build Coastguard Worker 
33*c8dee2aaSAndroid Build Coastguard Worker     enum class Status {
34*c8dee2aaSAndroid Build Coastguard Worker         // The task step (prepareResources or addCommands) succeeded, proceed to the next task.
35*c8dee2aaSAndroid Build Coastguard Worker         // If the Recording is replayed, this task should be executed again.
36*c8dee2aaSAndroid Build Coastguard Worker         kSuccess,
37*c8dee2aaSAndroid Build Coastguard Worker         // The task step succeeded, but it was a one-time-only operation and should be removed from
38*c8dee2aaSAndroid Build Coastguard Worker         // the task list. If this is returned from prepareResources(), the task is removed before
39*c8dee2aaSAndroid Build Coastguard Worker         // addCommands() will ever be called. If this is returned from addCommands(), it will not
40*c8dee2aaSAndroid Build Coastguard Worker         // be part of any replayed Recording, but any added commands from the first call will be
41*c8dee2aaSAndroid Build Coastguard Worker         // executed once.
42*c8dee2aaSAndroid Build Coastguard Worker         //
43*c8dee2aaSAndroid Build Coastguard Worker         // NOTE: If a task step needs to be conditionally processed but repeatable, it should
44*c8dee2aaSAndroid Build Coastguard Worker         // internally skip work and still return kSuccess instead of kDiscard.
45*c8dee2aaSAndroid Build Coastguard Worker         kDiscard,
46*c8dee2aaSAndroid Build Coastguard Worker         // The step failed and cannot be recovered so the Recording is invalidated.
47*c8dee2aaSAndroid Build Coastguard Worker         kFail
48*c8dee2aaSAndroid Build Coastguard Worker     };
49*c8dee2aaSAndroid Build Coastguard Worker 
50*c8dee2aaSAndroid Build Coastguard Worker     // Instantiate and prepare any Resources that must happen while the Task is still on the
51*c8dee2aaSAndroid Build Coastguard Worker     // Recorder.
52*c8dee2aaSAndroid Build Coastguard Worker     virtual Status prepareResources(ResourceProvider*,
53*c8dee2aaSAndroid Build Coastguard Worker                                     ScratchResourceManager*,
54*c8dee2aaSAndroid Build Coastguard Worker                                     const RuntimeEffectDictionary*) = 0;
55*c8dee2aaSAndroid Build Coastguard Worker 
56*c8dee2aaSAndroid Build Coastguard Worker     // Returns true on success; false on failure.
57*c8dee2aaSAndroid Build Coastguard Worker     virtual Status addCommands(Context*, CommandBuffer*, ReplayTargetData) = 0;
58*c8dee2aaSAndroid Build Coastguard Worker };
59*c8dee2aaSAndroid Build Coastguard Worker 
60*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite
61*c8dee2aaSAndroid Build Coastguard Worker 
62*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_task_Task_DEFINED
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