1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2021 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_task_Task_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_task_Task_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h" 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite { 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Worker class CommandBuffer; 18*c8dee2aaSAndroid Build Coastguard Worker class Context; 19*c8dee2aaSAndroid Build Coastguard Worker class ResourceProvider; 20*c8dee2aaSAndroid Build Coastguard Worker class RuntimeEffectDictionary; 21*c8dee2aaSAndroid Build Coastguard Worker class ScratchResourceManager; 22*c8dee2aaSAndroid Build Coastguard Worker class Texture; 23*c8dee2aaSAndroid Build Coastguard Worker 24*c8dee2aaSAndroid Build Coastguard Worker class Task : public SkRefCnt { 25*c8dee2aaSAndroid Build Coastguard Worker public: 26*c8dee2aaSAndroid Build Coastguard Worker // Holds a render target and translation to use in the task's work, if necessary. 27*c8dee2aaSAndroid Build Coastguard Worker struct ReplayTargetData { 28*c8dee2aaSAndroid Build Coastguard Worker const Texture* fTarget; 29*c8dee2aaSAndroid Build Coastguard Worker SkIVector fTranslation; 30*c8dee2aaSAndroid Build Coastguard Worker SkIRect fClip; 31*c8dee2aaSAndroid Build Coastguard Worker }; 32*c8dee2aaSAndroid Build Coastguard Worker 33*c8dee2aaSAndroid Build Coastguard Worker enum class Status { 34*c8dee2aaSAndroid Build Coastguard Worker // The task step (prepareResources or addCommands) succeeded, proceed to the next task. 35*c8dee2aaSAndroid Build Coastguard Worker // If the Recording is replayed, this task should be executed again. 36*c8dee2aaSAndroid Build Coastguard Worker kSuccess, 37*c8dee2aaSAndroid Build Coastguard Worker // The task step succeeded, but it was a one-time-only operation and should be removed from 38*c8dee2aaSAndroid Build Coastguard Worker // the task list. If this is returned from prepareResources(), the task is removed before 39*c8dee2aaSAndroid Build Coastguard Worker // addCommands() will ever be called. If this is returned from addCommands(), it will not 40*c8dee2aaSAndroid Build Coastguard Worker // be part of any replayed Recording, but any added commands from the first call will be 41*c8dee2aaSAndroid Build Coastguard Worker // executed once. 42*c8dee2aaSAndroid Build Coastguard Worker // 43*c8dee2aaSAndroid Build Coastguard Worker // NOTE: If a task step needs to be conditionally processed but repeatable, it should 44*c8dee2aaSAndroid Build Coastguard Worker // internally skip work and still return kSuccess instead of kDiscard. 45*c8dee2aaSAndroid Build Coastguard Worker kDiscard, 46*c8dee2aaSAndroid Build Coastguard Worker // The step failed and cannot be recovered so the Recording is invalidated. 47*c8dee2aaSAndroid Build Coastguard Worker kFail 48*c8dee2aaSAndroid Build Coastguard Worker }; 49*c8dee2aaSAndroid Build Coastguard Worker 50*c8dee2aaSAndroid Build Coastguard Worker // Instantiate and prepare any Resources that must happen while the Task is still on the 51*c8dee2aaSAndroid Build Coastguard Worker // Recorder. 52*c8dee2aaSAndroid Build Coastguard Worker virtual Status prepareResources(ResourceProvider*, 53*c8dee2aaSAndroid Build Coastguard Worker ScratchResourceManager*, 54*c8dee2aaSAndroid Build Coastguard Worker const RuntimeEffectDictionary*) = 0; 55*c8dee2aaSAndroid Build Coastguard Worker 56*c8dee2aaSAndroid Build Coastguard Worker // Returns true on success; false on failure. 57*c8dee2aaSAndroid Build Coastguard Worker virtual Status addCommands(Context*, CommandBuffer*, ReplayTargetData) = 0; 58*c8dee2aaSAndroid Build Coastguard Worker }; 59*c8dee2aaSAndroid Build Coastguard Worker 60*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite 61*c8dee2aaSAndroid Build Coastguard Worker 62*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_task_Task_DEFINED 63