xref: /aosp_15_r20/external/skia/src/gpu/graphite/task/Task.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1 /*
2  * Copyright 2021 Google LLC
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef skgpu_graphite_task_Task_DEFINED
9 #define skgpu_graphite_task_Task_DEFINED
10 
11 #include "include/core/SkPoint.h"
12 #include "include/core/SkRect.h"
13 #include "include/core/SkRefCnt.h"
14 
15 namespace skgpu::graphite {
16 
17 class CommandBuffer;
18 class Context;
19 class ResourceProvider;
20 class RuntimeEffectDictionary;
21 class ScratchResourceManager;
22 class Texture;
23 
24 class Task : public SkRefCnt {
25 public:
26     // Holds a render target and translation to use in the task's work, if necessary.
27     struct ReplayTargetData {
28         const Texture* fTarget;
29         SkIVector fTranslation;
30         SkIRect fClip;
31     };
32 
33     enum class Status {
34         // The task step (prepareResources or addCommands) succeeded, proceed to the next task.
35         // If the Recording is replayed, this task should be executed again.
36         kSuccess,
37         // The task step succeeded, but it was a one-time-only operation and should be removed from
38         // the task list. If this is returned from prepareResources(), the task is removed before
39         // addCommands() will ever be called. If this is returned from addCommands(), it will not
40         // be part of any replayed Recording, but any added commands from the first call will be
41         // executed once.
42         //
43         // NOTE: If a task step needs to be conditionally processed but repeatable, it should
44         // internally skip work and still return kSuccess instead of kDiscard.
45         kDiscard,
46         // The step failed and cannot be recovered so the Recording is invalidated.
47         kFail
48     };
49 
50     // Instantiate and prepare any Resources that must happen while the Task is still on the
51     // Recorder.
52     virtual Status prepareResources(ResourceProvider*,
53                                     ScratchResourceManager*,
54                                     const RuntimeEffectDictionary*) = 0;
55 
56     // Returns true on success; false on failure.
57     virtual Status addCommands(Context*, CommandBuffer*, ReplayTargetData) = 0;
58 };
59 
60 } // namespace skgpu::graphite
61 
62 #endif // skgpu_graphite_task_Task_DEFINED
63