1 /*
2 * Copyright 2022 Google LLC
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "src/gpu/graphite/PaintParamsKey.h"
9
10 #include "src/base/SkArenaAlloc.h"
11 #include "src/base/SkAutoMalloc.h"
12 #include "src/base/SkBase64.h"
13 #include "src/base/SkStringView.h"
14 #include "src/gpu/graphite/Caps.h"
15 #include "src/gpu/graphite/KeyHelpers.h"
16 #include "src/gpu/graphite/Log.h"
17 #include "src/gpu/graphite/ShaderCodeDictionary.h"
18
19 using namespace skia_private;
20
21 namespace skgpu::graphite {
22
23 //--------------------------------------------------------------------------------------------------
24 // PaintParamsKeyBuilder
25
26 #ifdef SK_DEBUG
27
checkReset()28 void PaintParamsKeyBuilder::checkReset() {
29 SkASSERT(!fLocked);
30 SkASSERT(fData.empty());
31 SkASSERT(fStack.empty());
32 }
33
pushStack(int32_t codeSnippetID)34 void PaintParamsKeyBuilder::pushStack(int32_t codeSnippetID) {
35 SkASSERT(fDict->isValidID(codeSnippetID));
36
37 if (!fStack.empty()) {
38 fStack.back().fNumActualChildren++;
39 SkASSERT(fStack.back().fNumActualChildren <= fStack.back().fNumExpectedChildren);
40 }
41
42 const ShaderSnippet* snippet = fDict->getEntry(codeSnippetID);
43 fStack.push_back({codeSnippetID, snippet->fNumChildren});
44 }
45
validateData(size_t dataSize)46 void PaintParamsKeyBuilder::validateData(size_t dataSize) {
47 SkASSERT(!fStack.empty()); // addData() called within code snippet block
48
49 const ShaderSnippet* snippet = fDict->getEntry(fStack.back().fCodeSnippetID);
50 SkASSERT(snippet->storesData()); // addData() only called for ShaderSnippets that support it
51 SkASSERT(fStack.back().fDataSize < 0); // And only called once
52 fStack.back().fDataSize = SkTo<int>(dataSize);
53 }
54
popStack()55 void PaintParamsKeyBuilder::popStack() {
56 SkASSERT(!fStack.empty());
57 SkASSERT(fStack.back().fNumActualChildren == fStack.back().fNumExpectedChildren);
58 const bool expectsData = fDict->getEntry(fStack.back().fCodeSnippetID)->storesData();
59 const bool hasData = fStack.back().fDataSize >= 0;
60 SkASSERT(expectsData == hasData);
61 fStack.pop_back();
62 }
63
64 #endif // SK_DEBUG
65
66 //--------------------------------------------------------------------------------------------------
67 // PaintParamsKey
68
clone(SkArenaAlloc * arena) const69 PaintParamsKey PaintParamsKey::clone(SkArenaAlloc* arena) const {
70 uint32_t* newData = arena->makeArrayDefault<uint32_t>(fData.size());
71 memcpy(newData, fData.data(), fData.size_bytes());
72 return PaintParamsKey({newData, fData.size()});
73 }
74
75
createNode(const ShaderCodeDictionary * dict,int * currentIndex,SkArenaAlloc * arena) const76 const ShaderNode* PaintParamsKey::createNode(const ShaderCodeDictionary* dict,
77 int* currentIndex,
78 SkArenaAlloc* arena) const {
79 SkASSERT(*currentIndex < SkTo<int>(fData.size()));
80 const int32_t index = (*currentIndex)++;
81 const int32_t id = fData[index];
82
83 const ShaderSnippet* entry = dict->getEntry(id);
84 if (!entry) {
85 SKGPU_LOG_E("Unknown snippet ID in key: %d", id);
86 return nullptr;
87 }
88
89 SkSpan<const uint32_t> dataSpan = {};
90 if (entry->storesData()) {
91 // If a snippet stores data, then the subsequent paint key index signifies the length of
92 // its data. Determine this data length and iterate currentIndex past it.
93 const int storedDataLengthIdx = (*currentIndex)++;
94 SkASSERT(storedDataLengthIdx < SkTo<int>(fData.size()));
95 const int dataLength = fData[storedDataLengthIdx];
96 SkASSERT(storedDataLengthIdx + dataLength < SkTo<int>(fData.size()));
97
98 // Gather the data contents (length can now be inferred by the consumers of the data) to
99 // pass into ShaderNode creation. Iterate the paint key index past the data indices.
100 dataSpan = fData.subspan(storedDataLengthIdx + 1, dataLength);
101 *currentIndex += dataLength;
102 }
103
104 const ShaderNode** childArray = arena->makeArray<const ShaderNode*>(entry->fNumChildren);
105 for (int i = 0; i < entry->fNumChildren; ++i) {
106 const ShaderNode* child = this->createNode(dict, currentIndex, arena);
107 if (!child) {
108 return nullptr;
109 }
110 childArray[i] = child;
111 }
112
113 return arena->make<ShaderNode>(entry,
114 SkSpan(childArray, entry->fNumChildren),
115 id,
116 index,
117 dataSpan);
118 }
119
getRootNodes(const ShaderCodeDictionary * dict,SkArenaAlloc * arena) const120 SkSpan<const ShaderNode*> PaintParamsKey::getRootNodes(const ShaderCodeDictionary* dict,
121 SkArenaAlloc* arena) const {
122 // TODO: Once the PaintParamsKey creation is organized to represent a single tree starting at
123 // the final blend, there will only be a single root node and this can be simplified.
124 // For now, we don't know how many roots there are, so collect them into a local array before
125 // copying into the arena.
126 const int keySize = SkTo<int>(fData.size());
127
128 // Normal PaintParams creation will have up to 7 roots for the different stages.
129 STArray<7, const ShaderNode*> roots;
130 int currentIndex = 0;
131 while (currentIndex < keySize) {
132 const ShaderNode* root = this->createNode(dict, ¤tIndex, arena);
133 if (!root) {
134 return {}; // a bad key
135 }
136 roots.push_back(root);
137 }
138
139 // Copy the accumulated roots into a span stored in the arena
140 const ShaderNode** rootSpan = arena->makeArray<const ShaderNode*>(roots.size());
141 memcpy(rootSpan, roots.data(), roots.size_bytes());
142 return SkSpan(rootSpan, roots.size());
143 }
144
key_to_string(SkString * str,const ShaderCodeDictionary * dict,SkSpan<const uint32_t> keyData,int currentIndex,bool includeData,int indent)145 static int key_to_string(SkString* str,
146 const ShaderCodeDictionary* dict,
147 SkSpan<const uint32_t> keyData,
148 int currentIndex,
149 bool includeData,
150 int indent) {
151 SkASSERT(currentIndex < SkTo<int>(keyData.size()));
152
153 const bool multiline = indent >= 0;
154 if (multiline) {
155 // Format for multi-line printing
156 str->appendf("%*c", 2 * indent, ' ');
157 }
158
159 uint32_t id = keyData[currentIndex++];
160 auto entry = dict->getEntry(id);
161 if (!entry) {
162 str->append("UnknownCodeSnippetID:");
163 str->appendS32(id);
164 str->append(" ");
165 return currentIndex;
166 }
167
168 std::string_view name = entry->fName;
169 if (skstd::ends_with(name, "Shader")) {
170 name.remove_suffix(6);
171 }
172 str->append(name);
173
174 if (entry->storesData()) {
175 SkASSERT(currentIndex + 1 < SkTo<int>(keyData.size()));
176 const int dataLength = keyData[currentIndex++];
177 SkASSERT(currentIndex + dataLength < SkTo<int>(keyData.size()));
178
179 // Define a compact representation for the common case of shader snippets using just one
180 // dynamic sampler. Immutable samplers require a data length > 1 to be represented while a
181 // dynamic sampler is represented with just one, so we can simply consult the data length.
182 if (dataLength == 1) {
183 str->append("(0)");
184 } else {
185 str->append("(");
186 str->appendU32(dataLength);
187 if (includeData) {
188 // Encode data in base64 to shorten it
189 str->append(": ");
190 SkAutoMalloc encodedData{SkBase64::EncodedSize(dataLength)};
191 char* dst = static_cast<char*>(encodedData.get());
192 size_t encodedLen = SkBase64::Encode(&keyData[currentIndex], dataLength, dst);
193 str->append(dst, encodedLen);
194 }
195 str->append(")");
196 }
197
198 currentIndex += dataLength;
199 }
200
201 if (entry->fNumChildren > 0) {
202 if (multiline) {
203 str->append(":\n");
204 indent++;
205 } else {
206 str->append(" [ ");
207 }
208
209 for (int i = 0; i < entry->fNumChildren; ++i) {
210 currentIndex = key_to_string(str, dict, keyData, currentIndex, includeData, indent);
211 }
212
213 if (!multiline) {
214 str->append("]");
215 }
216 }
217
218 if (!multiline) {
219 str->append(" ");
220 } else if (entry->fNumChildren == 0) {
221 str->append("\n");
222 }
223 return currentIndex;
224 }
225
toString(const ShaderCodeDictionary * dict,bool includeData) const226 SkString PaintParamsKey::toString(const ShaderCodeDictionary* dict, bool includeData) const {
227 SkString str;
228 const int keySize = SkTo<int>(fData.size());
229 for (int currentIndex = 0; currentIndex < keySize;) {
230 currentIndex = key_to_string(&str, dict, fData, currentIndex, includeData, /*indent=*/-1);
231 }
232 return str.isEmpty() ? SkString("(empty)") : str;
233 }
234
235 #ifdef SK_DEBUG
236
dump(const ShaderCodeDictionary * dict,UniquePaintParamsID id) const237 void PaintParamsKey::dump(const ShaderCodeDictionary* dict, UniquePaintParamsID id) const {
238 const int keySize = SkTo<int>(fData.size());
239
240 SkDebugf("--------------------------------------\n");
241 SkDebugf("PaintParamsKey %u (keySize: %d):\n", id.asUInt(), keySize);
242
243 int currentIndex = 0;
244 while (currentIndex < keySize) {
245 SkString nodeStr;
246 currentIndex = key_to_string(&nodeStr, dict, fData, currentIndex,
247 /*includeData=*/true, /*indent=*/1);
248 SkDebugf("%s", nodeStr.c_str());
249 }
250 }
251
252 #endif // SK_DEBUG
253
254 } // namespace skgpu::graphite
255