xref: /aosp_15_r20/external/skia/src/gpu/graphite/AndroidSpecificPrecompile.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1 /*
2  * Copyright 2022 Google LLC
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef skgpu_graphite_PublicPrecompile_DEFINED
9 #define skgpu_graphite_PublicPrecompile_DEFINED
10 
11 #include "include/gpu/graphite/GraphiteTypes.h"
12 
13 // TODO: this header should be moved to include/gpu/graphite once the Android-specific
14 //  precompilation API is made public
15 namespace skgpu::graphite {
16 
17 class Context;
18 class GraphicsPipelineDesc;
19 class PaintOptions;
20 struct RenderPassDesc;
21 class RuntimeEffectDictionary;
22 class PrecompileContext;
23 
24 /*
25  * TODO: Rather than passing in a pipelineDesc and renderPassDesc we need to add an
26  * opaque serializable object that contains the same information.
27  */
28 bool AndroidSpecificPrecompile(PrecompileContext*,
29                                RuntimeEffectDictionary* rteDict,
30                                const GraphicsPipelineDesc& pipelineDesc,
31                                const RenderPassDesc& renderPassDesc);
32 
33 } // namespace skgpu::graphite
34 
35 #endif // skgpu_graphite_PublicPrecompile_DEFINED
36