1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2015 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrVkUtil_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define GrVkUtil_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkDebug.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkMacros.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrTypesPriv.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/vk/SkiaVulkan.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/vk/VulkanInterface.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/ir/SkSLProgram.h"
18*c8dee2aaSAndroid Build Coastguard Worker
19*c8dee2aaSAndroid Build Coastguard Worker #include <string>
20*c8dee2aaSAndroid Build Coastguard Worker
21*c8dee2aaSAndroid Build Coastguard Worker class GrVkGpu;
22*c8dee2aaSAndroid Build Coastguard Worker namespace SkSL {
23*c8dee2aaSAndroid Build Coastguard Worker struct ProgramSettings;
24*c8dee2aaSAndroid Build Coastguard Worker }
25*c8dee2aaSAndroid Build Coastguard Worker
26*c8dee2aaSAndroid Build Coastguard Worker // makes a Vk call on the interface
27*c8dee2aaSAndroid Build Coastguard Worker #define GR_VK_CALL(IFACE, X) (IFACE)->fFunctions.f##X
28*c8dee2aaSAndroid Build Coastguard Worker
29*c8dee2aaSAndroid Build Coastguard Worker // Note: must be called before checkVkResult, since this does not log if the GPU is already
30*c8dee2aaSAndroid Build Coastguard Worker // considering the device to be lost.
31*c8dee2aaSAndroid Build Coastguard Worker #define GR_VK_LOG_IF_NOT_SUCCESS(GPU, RESULT, X, ...) \
32*c8dee2aaSAndroid Build Coastguard Worker do { \
33*c8dee2aaSAndroid Build Coastguard Worker if (RESULT != VK_SUCCESS && !GPU->isDeviceLost()) { \
34*c8dee2aaSAndroid Build Coastguard Worker SkDebugf("Failed vulkan call. Error: %d, " X "\n", RESULT, ##__VA_ARGS__); \
35*c8dee2aaSAndroid Build Coastguard Worker } \
36*c8dee2aaSAndroid Build Coastguard Worker } while (false)
37*c8dee2aaSAndroid Build Coastguard Worker
38*c8dee2aaSAndroid Build Coastguard Worker #define GR_VK_CALL_RESULT(GPU, RESULT, X) \
39*c8dee2aaSAndroid Build Coastguard Worker do { \
40*c8dee2aaSAndroid Build Coastguard Worker (RESULT) = GR_VK_CALL(GPU->vkInterface(), X); \
41*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(VK_SUCCESS == RESULT || VK_ERROR_DEVICE_LOST == RESULT); \
42*c8dee2aaSAndroid Build Coastguard Worker GR_VK_LOG_IF_NOT_SUCCESS(GPU, RESULT, #X); \
43*c8dee2aaSAndroid Build Coastguard Worker GPU->checkVkResult(RESULT); \
44*c8dee2aaSAndroid Build Coastguard Worker } while (false)
45*c8dee2aaSAndroid Build Coastguard Worker
46*c8dee2aaSAndroid Build Coastguard Worker #define GR_VK_CALL_RESULT_NOCHECK(GPU, RESULT, X) \
47*c8dee2aaSAndroid Build Coastguard Worker do { \
48*c8dee2aaSAndroid Build Coastguard Worker (RESULT) = GR_VK_CALL(GPU->vkInterface(), X); \
49*c8dee2aaSAndroid Build Coastguard Worker GPU->checkVkResult(RESULT); \
50*c8dee2aaSAndroid Build Coastguard Worker } while (false)
51*c8dee2aaSAndroid Build Coastguard Worker
52*c8dee2aaSAndroid Build Coastguard Worker // same as GR_VK_CALL but checks for success
53*c8dee2aaSAndroid Build Coastguard Worker #define GR_VK_CALL_ERRCHECK(GPU, X) \
54*c8dee2aaSAndroid Build Coastguard Worker VkResult SK_MACRO_APPEND_LINE(ret); \
55*c8dee2aaSAndroid Build Coastguard Worker GR_VK_CALL_RESULT(GPU, SK_MACRO_APPEND_LINE(ret), X) \
56*c8dee2aaSAndroid Build Coastguard Worker
57*c8dee2aaSAndroid Build Coastguard Worker
58*c8dee2aaSAndroid Build Coastguard Worker bool GrVkFormatIsSupported(VkFormat);
59*c8dee2aaSAndroid Build Coastguard Worker
GrVkFormatDesc(VkFormat vkFormat)60*c8dee2aaSAndroid Build Coastguard Worker static constexpr GrColorFormatDesc GrVkFormatDesc(VkFormat vkFormat) {
61*c8dee2aaSAndroid Build Coastguard Worker switch (vkFormat) {
62*c8dee2aaSAndroid Build Coastguard Worker case VK_FORMAT_R8G8B8A8_UNORM:
63*c8dee2aaSAndroid Build Coastguard Worker return GrColorFormatDesc::MakeRGBA(8, GrColorTypeEncoding::kUnorm);
64*c8dee2aaSAndroid Build Coastguard Worker case VK_FORMAT_R8_UNORM:
65*c8dee2aaSAndroid Build Coastguard Worker return GrColorFormatDesc::MakeR(8, GrColorTypeEncoding::kUnorm);
66*c8dee2aaSAndroid Build Coastguard Worker case VK_FORMAT_B8G8R8A8_UNORM:
67*c8dee2aaSAndroid Build Coastguard Worker return GrColorFormatDesc::MakeRGBA(8, GrColorTypeEncoding::kUnorm);
68*c8dee2aaSAndroid Build Coastguard Worker case VK_FORMAT_R5G6B5_UNORM_PACK16:
69*c8dee2aaSAndroid Build Coastguard Worker return GrColorFormatDesc::MakeRGB(5, 6, 5, GrColorTypeEncoding::kUnorm);
70*c8dee2aaSAndroid Build Coastguard Worker case VK_FORMAT_B5G6R5_UNORM_PACK16:
71*c8dee2aaSAndroid Build Coastguard Worker return GrColorFormatDesc::MakeRGB(5, 6, 5, GrColorTypeEncoding::kUnorm);
72*c8dee2aaSAndroid Build Coastguard Worker case VK_FORMAT_R16G16B16A16_SFLOAT:
73*c8dee2aaSAndroid Build Coastguard Worker return GrColorFormatDesc::MakeRGBA(16, GrColorTypeEncoding::kFloat);
74*c8dee2aaSAndroid Build Coastguard Worker case VK_FORMAT_R16_SFLOAT:
75*c8dee2aaSAndroid Build Coastguard Worker return GrColorFormatDesc::MakeR(16, GrColorTypeEncoding::kFloat);
76*c8dee2aaSAndroid Build Coastguard Worker case VK_FORMAT_R8G8B8_UNORM:
77*c8dee2aaSAndroid Build Coastguard Worker return GrColorFormatDesc::MakeRGB(8, GrColorTypeEncoding::kUnorm);
78*c8dee2aaSAndroid Build Coastguard Worker case VK_FORMAT_R8G8_UNORM:
79*c8dee2aaSAndroid Build Coastguard Worker return GrColorFormatDesc::MakeRG(8, GrColorTypeEncoding::kUnorm);
80*c8dee2aaSAndroid Build Coastguard Worker case VK_FORMAT_A2B10G10R10_UNORM_PACK32:
81*c8dee2aaSAndroid Build Coastguard Worker return GrColorFormatDesc::MakeRGBA(10, 2, GrColorTypeEncoding::kUnorm);
82*c8dee2aaSAndroid Build Coastguard Worker case VK_FORMAT_A2R10G10B10_UNORM_PACK32:
83*c8dee2aaSAndroid Build Coastguard Worker return GrColorFormatDesc::MakeRGBA(10, 2, GrColorTypeEncoding::kUnorm);
84*c8dee2aaSAndroid Build Coastguard Worker case VK_FORMAT_B4G4R4A4_UNORM_PACK16:
85*c8dee2aaSAndroid Build Coastguard Worker return GrColorFormatDesc::MakeRGBA(4, GrColorTypeEncoding::kUnorm);
86*c8dee2aaSAndroid Build Coastguard Worker case VK_FORMAT_R4G4B4A4_UNORM_PACK16:
87*c8dee2aaSAndroid Build Coastguard Worker return GrColorFormatDesc::MakeRGBA(4, GrColorTypeEncoding::kUnorm);
88*c8dee2aaSAndroid Build Coastguard Worker case VK_FORMAT_R8G8B8A8_SRGB:
89*c8dee2aaSAndroid Build Coastguard Worker return GrColorFormatDesc::MakeRGBA(8, GrColorTypeEncoding::kSRGBUnorm);
90*c8dee2aaSAndroid Build Coastguard Worker case VK_FORMAT_R16_UNORM:
91*c8dee2aaSAndroid Build Coastguard Worker return GrColorFormatDesc::MakeR(16, GrColorTypeEncoding::kUnorm);
92*c8dee2aaSAndroid Build Coastguard Worker case VK_FORMAT_R16G16_UNORM:
93*c8dee2aaSAndroid Build Coastguard Worker return GrColorFormatDesc::MakeRG(16, GrColorTypeEncoding::kUnorm);
94*c8dee2aaSAndroid Build Coastguard Worker case VK_FORMAT_R16G16B16A16_UNORM:
95*c8dee2aaSAndroid Build Coastguard Worker return GrColorFormatDesc::MakeRGBA(16, GrColorTypeEncoding::kUnorm);
96*c8dee2aaSAndroid Build Coastguard Worker case VK_FORMAT_R16G16_SFLOAT:
97*c8dee2aaSAndroid Build Coastguard Worker return GrColorFormatDesc::MakeRG(16, GrColorTypeEncoding::kFloat);
98*c8dee2aaSAndroid Build Coastguard Worker
99*c8dee2aaSAndroid Build Coastguard Worker // Compressed texture formats are not expected to have a description.
100*c8dee2aaSAndroid Build Coastguard Worker case VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK: return GrColorFormatDesc::MakeInvalid();
101*c8dee2aaSAndroid Build Coastguard Worker case VK_FORMAT_BC1_RGB_UNORM_BLOCK: return GrColorFormatDesc::MakeInvalid();
102*c8dee2aaSAndroid Build Coastguard Worker case VK_FORMAT_BC1_RGBA_UNORM_BLOCK: return GrColorFormatDesc::MakeInvalid();
103*c8dee2aaSAndroid Build Coastguard Worker
104*c8dee2aaSAndroid Build Coastguard Worker // This type only describes color channels.
105*c8dee2aaSAndroid Build Coastguard Worker case VK_FORMAT_S8_UINT: return GrColorFormatDesc::MakeInvalid();
106*c8dee2aaSAndroid Build Coastguard Worker case VK_FORMAT_D24_UNORM_S8_UINT: return GrColorFormatDesc::MakeInvalid();
107*c8dee2aaSAndroid Build Coastguard Worker case VK_FORMAT_D32_SFLOAT_S8_UINT: return GrColorFormatDesc::MakeInvalid();
108*c8dee2aaSAndroid Build Coastguard Worker
109*c8dee2aaSAndroid Build Coastguard Worker default: return GrColorFormatDesc::MakeInvalid();
110*c8dee2aaSAndroid Build Coastguard Worker }
111*c8dee2aaSAndroid Build Coastguard Worker }
112*c8dee2aaSAndroid Build Coastguard Worker
113*c8dee2aaSAndroid Build Coastguard Worker bool GrCompileVkShaderModule(GrVkGpu* gpu,
114*c8dee2aaSAndroid Build Coastguard Worker const std::string& shaderString,
115*c8dee2aaSAndroid Build Coastguard Worker VkShaderStageFlagBits stage,
116*c8dee2aaSAndroid Build Coastguard Worker VkShaderModule* shaderModule,
117*c8dee2aaSAndroid Build Coastguard Worker VkPipelineShaderStageCreateInfo* stageInfo,
118*c8dee2aaSAndroid Build Coastguard Worker const SkSL::ProgramSettings& settings,
119*c8dee2aaSAndroid Build Coastguard Worker std::string* outSPIRV,
120*c8dee2aaSAndroid Build Coastguard Worker SkSL::Program::Interface* outInterface);
121*c8dee2aaSAndroid Build Coastguard Worker
122*c8dee2aaSAndroid Build Coastguard Worker bool GrInstallVkShaderModule(GrVkGpu* gpu,
123*c8dee2aaSAndroid Build Coastguard Worker const std::string& spirv,
124*c8dee2aaSAndroid Build Coastguard Worker VkShaderStageFlagBits stage,
125*c8dee2aaSAndroid Build Coastguard Worker VkShaderModule* shaderModule,
126*c8dee2aaSAndroid Build Coastguard Worker VkPipelineShaderStageCreateInfo* stageInfo);
127*c8dee2aaSAndroid Build Coastguard Worker
128*c8dee2aaSAndroid Build Coastguard Worker #endif
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