xref: /aosp_15_r20/external/skia/src/gpu/ganesh/glsl/BUILD.bazel (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerload("//bazel:skia_rules.bzl", "split_srcs_and_hdrs")
2*c8dee2aaSAndroid Build Coastguard Worker
3*c8dee2aaSAndroid Build Coastguard Workerpackage(
4*c8dee2aaSAndroid Build Coastguard Worker    default_applicable_licenses = ["//:license"],
5*c8dee2aaSAndroid Build Coastguard Worker)
6*c8dee2aaSAndroid Build Coastguard Worker
7*c8dee2aaSAndroid Build Coastguard Workerlicenses(["notice"])
8*c8dee2aaSAndroid Build Coastguard Worker
9*c8dee2aaSAndroid Build Coastguard WorkerGLSL_FILES = [
10*c8dee2aaSAndroid Build Coastguard Worker    "GrGLSLBlend.cpp",
11*c8dee2aaSAndroid Build Coastguard Worker    "GrGLSLBlend.h",
12*c8dee2aaSAndroid Build Coastguard Worker    "GrGLSLColorSpaceXformHelper.h",
13*c8dee2aaSAndroid Build Coastguard Worker    "GrGLSLFragmentShaderBuilder.cpp",
14*c8dee2aaSAndroid Build Coastguard Worker    "GrGLSLFragmentShaderBuilder.h",
15*c8dee2aaSAndroid Build Coastguard Worker    "GrGLSLProgramBuilder.cpp",
16*c8dee2aaSAndroid Build Coastguard Worker    "GrGLSLProgramBuilder.h",
17*c8dee2aaSAndroid Build Coastguard Worker    "GrGLSLProgramDataManager.cpp",
18*c8dee2aaSAndroid Build Coastguard Worker    "GrGLSLProgramDataManager.h",
19*c8dee2aaSAndroid Build Coastguard Worker    "GrGLSLShaderBuilder.cpp",
20*c8dee2aaSAndroid Build Coastguard Worker    "GrGLSLShaderBuilder.h",
21*c8dee2aaSAndroid Build Coastguard Worker    "GrGLSLUniformHandler.cpp",
22*c8dee2aaSAndroid Build Coastguard Worker    "GrGLSLUniformHandler.h",
23*c8dee2aaSAndroid Build Coastguard Worker    "GrGLSLVarying.cpp",
24*c8dee2aaSAndroid Build Coastguard Worker    "GrGLSLVarying.h",
25*c8dee2aaSAndroid Build Coastguard Worker    "GrGLSLVertexGeoBuilder.cpp",
26*c8dee2aaSAndroid Build Coastguard Worker    "GrGLSLVertexGeoBuilder.h",
27*c8dee2aaSAndroid Build Coastguard Worker]
28*c8dee2aaSAndroid Build Coastguard Worker
29*c8dee2aaSAndroid Build Coastguard Workersplit_srcs_and_hdrs(
30*c8dee2aaSAndroid Build Coastguard Worker    name = "glsl",
31*c8dee2aaSAndroid Build Coastguard Worker    files = GLSL_FILES,
32*c8dee2aaSAndroid Build Coastguard Worker    visibility = ["//src/gpu/ganesh:__pkg__"],
33*c8dee2aaSAndroid Build Coastguard Worker)
34