1load("//bazel:skia_rules.bzl", "split_srcs_and_hdrs") 2 3package( 4 default_applicable_licenses = ["//:license"], 5) 6 7licenses(["notice"]) 8 9GLSL_FILES = [ 10 "GrGLSLBlend.cpp", 11 "GrGLSLBlend.h", 12 "GrGLSLColorSpaceXformHelper.h", 13 "GrGLSLFragmentShaderBuilder.cpp", 14 "GrGLSLFragmentShaderBuilder.h", 15 "GrGLSLProgramBuilder.cpp", 16 "GrGLSLProgramBuilder.h", 17 "GrGLSLProgramDataManager.cpp", 18 "GrGLSLProgramDataManager.h", 19 "GrGLSLShaderBuilder.cpp", 20 "GrGLSLShaderBuilder.h", 21 "GrGLSLUniformHandler.cpp", 22 "GrGLSLUniformHandler.h", 23 "GrGLSLVarying.cpp", 24 "GrGLSLVarying.h", 25 "GrGLSLVertexGeoBuilder.cpp", 26 "GrGLSLVertexGeoBuilder.h", 27] 28 29split_srcs_and_hdrs( 30 name = "glsl", 31 files = GLSL_FILES, 32 visibility = ["//src/gpu/ganesh:__pkg__"], 33) 34