1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2016 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/effects/GrShadowGeoProc.h"
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSamplingOptions.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrTypesPriv.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkSLTypeShared.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrSamplerState.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrSurfaceProxy.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrSurfaceProxyView.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/glsl/GrGLSLFragmentShaderBuilder.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/glsl/GrGLSLVarying.h"
19*c8dee2aaSAndroid Build Coastguard Worker
20*c8dee2aaSAndroid Build Coastguard Worker class GrGLSLProgramDataManager;
21*c8dee2aaSAndroid Build Coastguard Worker class GrGLSLVertexBuilder;
22*c8dee2aaSAndroid Build Coastguard Worker struct GrShaderCaps;
23*c8dee2aaSAndroid Build Coastguard Worker
24*c8dee2aaSAndroid Build Coastguard Worker class GrRRectShadowGeoProc::Impl : public ProgramImpl {
25*c8dee2aaSAndroid Build Coastguard Worker public:
setData(const GrGLSLProgramDataManager &,const GrShaderCaps &,const GrGeometryProcessor &)26*c8dee2aaSAndroid Build Coastguard Worker void setData(const GrGLSLProgramDataManager&,
27*c8dee2aaSAndroid Build Coastguard Worker const GrShaderCaps&,
28*c8dee2aaSAndroid Build Coastguard Worker const GrGeometryProcessor&) override {}
29*c8dee2aaSAndroid Build Coastguard Worker
30*c8dee2aaSAndroid Build Coastguard Worker private:
onEmitCode(EmitArgs & args,GrGPArgs * gpArgs)31*c8dee2aaSAndroid Build Coastguard Worker void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override {
32*c8dee2aaSAndroid Build Coastguard Worker const GrRRectShadowGeoProc& rsgp = args.fGeomProc.cast<GrRRectShadowGeoProc>();
33*c8dee2aaSAndroid Build Coastguard Worker GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder;
34*c8dee2aaSAndroid Build Coastguard Worker GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler;
35*c8dee2aaSAndroid Build Coastguard Worker GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
36*c8dee2aaSAndroid Build Coastguard Worker
37*c8dee2aaSAndroid Build Coastguard Worker // emit attributes
38*c8dee2aaSAndroid Build Coastguard Worker varyingHandler->emitAttributes(rsgp);
39*c8dee2aaSAndroid Build Coastguard Worker fragBuilder->codeAppend("half3 shadowParams;");
40*c8dee2aaSAndroid Build Coastguard Worker varyingHandler->addPassThroughAttribute(rsgp.inShadowParams().asShaderVar(),
41*c8dee2aaSAndroid Build Coastguard Worker "shadowParams");
42*c8dee2aaSAndroid Build Coastguard Worker
43*c8dee2aaSAndroid Build Coastguard Worker // setup pass through color
44*c8dee2aaSAndroid Build Coastguard Worker fragBuilder->codeAppendf("half4 %s;", args.fOutputColor);
45*c8dee2aaSAndroid Build Coastguard Worker varyingHandler->addPassThroughAttribute(rsgp.inColor().asShaderVar(), args.fOutputColor);
46*c8dee2aaSAndroid Build Coastguard Worker
47*c8dee2aaSAndroid Build Coastguard Worker // Setup position
48*c8dee2aaSAndroid Build Coastguard Worker WriteOutputPosition(vertBuilder, gpArgs, rsgp.inPosition().name());
49*c8dee2aaSAndroid Build Coastguard Worker // No need for local coordinates, this GP does not combine with fragment processors
50*c8dee2aaSAndroid Build Coastguard Worker
51*c8dee2aaSAndroid Build Coastguard Worker fragBuilder->codeAppend("half d = length(shadowParams.xy);");
52*c8dee2aaSAndroid Build Coastguard Worker fragBuilder->codeAppend("float2 uv = float2(shadowParams.z * (1.0 - d), 0.5);");
53*c8dee2aaSAndroid Build Coastguard Worker fragBuilder->codeAppend("half factor = ");
54*c8dee2aaSAndroid Build Coastguard Worker fragBuilder->appendTextureLookup(args.fTexSamplers[0], "uv");
55*c8dee2aaSAndroid Build Coastguard Worker fragBuilder->codeAppend(".a;");
56*c8dee2aaSAndroid Build Coastguard Worker fragBuilder->codeAppendf("half4 %s = half4(factor);", args.fOutputCoverage);
57*c8dee2aaSAndroid Build Coastguard Worker }
58*c8dee2aaSAndroid Build Coastguard Worker };
59*c8dee2aaSAndroid Build Coastguard Worker
60*c8dee2aaSAndroid Build Coastguard Worker ///////////////////////////////////////////////////////////////////////////////
61*c8dee2aaSAndroid Build Coastguard Worker
GrRRectShadowGeoProc(const GrSurfaceProxyView & lutView)62*c8dee2aaSAndroid Build Coastguard Worker GrRRectShadowGeoProc::GrRRectShadowGeoProc(const GrSurfaceProxyView& lutView)
63*c8dee2aaSAndroid Build Coastguard Worker : INHERITED(kGrRRectShadowGeoProc_ClassID) {
64*c8dee2aaSAndroid Build Coastguard Worker fInPosition = {"inPosition", kFloat2_GrVertexAttribType, SkSLType::kFloat2};
65*c8dee2aaSAndroid Build Coastguard Worker fInColor = {"inColor", kUByte4_norm_GrVertexAttribType, SkSLType::kHalf4};
66*c8dee2aaSAndroid Build Coastguard Worker fInShadowParams = {"inShadowParams", kFloat3_GrVertexAttribType, SkSLType::kHalf3};
67*c8dee2aaSAndroid Build Coastguard Worker this->setVertexAttributesWithImplicitOffsets(&fInPosition, 3);
68*c8dee2aaSAndroid Build Coastguard Worker
69*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(lutView.proxy());
70*c8dee2aaSAndroid Build Coastguard Worker fLUTTextureSampler.reset(GrSamplerState::Filter::kLinear, lutView.proxy()->backendFormat(),
71*c8dee2aaSAndroid Build Coastguard Worker lutView.swizzle());
72*c8dee2aaSAndroid Build Coastguard Worker this->setTextureSamplerCnt(1);
73*c8dee2aaSAndroid Build Coastguard Worker }
74*c8dee2aaSAndroid Build Coastguard Worker
makeProgramImpl(const GrShaderCaps &) const75*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<GrGeometryProcessor::ProgramImpl> GrRRectShadowGeoProc::makeProgramImpl(
76*c8dee2aaSAndroid Build Coastguard Worker const GrShaderCaps&) const {
77*c8dee2aaSAndroid Build Coastguard Worker return std::make_unique<Impl>();
78*c8dee2aaSAndroid Build Coastguard Worker }
79*c8dee2aaSAndroid Build Coastguard Worker
80*c8dee2aaSAndroid Build Coastguard Worker ///////////////////////////////////////////////////////////////////////////////
81*c8dee2aaSAndroid Build Coastguard Worker
GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrRRectShadowGeoProc)82*c8dee2aaSAndroid Build Coastguard Worker GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrRRectShadowGeoProc)
83*c8dee2aaSAndroid Build Coastguard Worker
84*c8dee2aaSAndroid Build Coastguard Worker #if defined(GPU_TEST_UTILS)
85*c8dee2aaSAndroid Build Coastguard Worker GrGeometryProcessor* GrRRectShadowGeoProc::TestCreate(GrProcessorTestData* d) {
86*c8dee2aaSAndroid Build Coastguard Worker auto [view, ct, at] = d->randomAlphaOnlyView();
87*c8dee2aaSAndroid Build Coastguard Worker
88*c8dee2aaSAndroid Build Coastguard Worker return GrRRectShadowGeoProc::Make(d->allocator(), view);
89*c8dee2aaSAndroid Build Coastguard Worker }
90*c8dee2aaSAndroid Build Coastguard Worker #endif
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