/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "src/gpu/ganesh/effects/GrShadowGeoProc.h" #include "include/core/SkSamplingOptions.h" #include "include/private/base/SkAssert.h" #include "include/private/gpu/ganesh/GrTypesPriv.h" #include "src/core/SkSLTypeShared.h" #include "src/gpu/ganesh/GrSamplerState.h" #include "src/gpu/ganesh/GrSurfaceProxy.h" #include "src/gpu/ganesh/GrSurfaceProxyView.h" #include "src/gpu/ganesh/glsl/GrGLSLFragmentShaderBuilder.h" #include "src/gpu/ganesh/glsl/GrGLSLVarying.h" class GrGLSLProgramDataManager; class GrGLSLVertexBuilder; struct GrShaderCaps; class GrRRectShadowGeoProc::Impl : public ProgramImpl { public: void setData(const GrGLSLProgramDataManager&, const GrShaderCaps&, const GrGeometryProcessor&) override {} private: void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override { const GrRRectShadowGeoProc& rsgp = args.fGeomProc.cast(); GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder; GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; // emit attributes varyingHandler->emitAttributes(rsgp); fragBuilder->codeAppend("half3 shadowParams;"); varyingHandler->addPassThroughAttribute(rsgp.inShadowParams().asShaderVar(), "shadowParams"); // setup pass through color fragBuilder->codeAppendf("half4 %s;", args.fOutputColor); varyingHandler->addPassThroughAttribute(rsgp.inColor().asShaderVar(), args.fOutputColor); // Setup position WriteOutputPosition(vertBuilder, gpArgs, rsgp.inPosition().name()); // No need for local coordinates, this GP does not combine with fragment processors fragBuilder->codeAppend("half d = length(shadowParams.xy);"); fragBuilder->codeAppend("float2 uv = float2(shadowParams.z * (1.0 - d), 0.5);"); fragBuilder->codeAppend("half factor = "); fragBuilder->appendTextureLookup(args.fTexSamplers[0], "uv"); fragBuilder->codeAppend(".a;"); fragBuilder->codeAppendf("half4 %s = half4(factor);", args.fOutputCoverage); } }; /////////////////////////////////////////////////////////////////////////////// GrRRectShadowGeoProc::GrRRectShadowGeoProc(const GrSurfaceProxyView& lutView) : INHERITED(kGrRRectShadowGeoProc_ClassID) { fInPosition = {"inPosition", kFloat2_GrVertexAttribType, SkSLType::kFloat2}; fInColor = {"inColor", kUByte4_norm_GrVertexAttribType, SkSLType::kHalf4}; fInShadowParams = {"inShadowParams", kFloat3_GrVertexAttribType, SkSLType::kHalf3}; this->setVertexAttributesWithImplicitOffsets(&fInPosition, 3); SkASSERT(lutView.proxy()); fLUTTextureSampler.reset(GrSamplerState::Filter::kLinear, lutView.proxy()->backendFormat(), lutView.swizzle()); this->setTextureSamplerCnt(1); } std::unique_ptr GrRRectShadowGeoProc::makeProgramImpl( const GrShaderCaps&) const { return std::make_unique(); } /////////////////////////////////////////////////////////////////////////////// GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrRRectShadowGeoProc) #if defined(GPU_TEST_UTILS) GrGeometryProcessor* GrRRectShadowGeoProc::TestCreate(GrProcessorTestData* d) { auto [view, ct, at] = d->randomAlphaOnlyView(); return GrRRectShadowGeoProc::Make(d->allocator(), view); } #endif