1*c8dee2aaSAndroid Build Coastguard Worker 2*c8dee2aaSAndroid Build Coastguard Worker--- 3*c8dee2aaSAndroid Build Coastguard Workertitle: "ANGLE" 4*c8dee2aaSAndroid Build Coastguard WorkerlinkTitle: "ANGLE" 5*c8dee2aaSAndroid Build Coastguard Worker 6*c8dee2aaSAndroid Build Coastguard Worker--- 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker 9*c8dee2aaSAndroid Build Coastguard WorkerIntroduction 10*c8dee2aaSAndroid Build Coastguard Worker------------ 11*c8dee2aaSAndroid Build Coastguard Worker 12*c8dee2aaSAndroid Build Coastguard WorkerANGLE converts OpenGL ES 2 or 3 calls to DirectX 9, 11, or OpenGL calls. These 13*c8dee2aaSAndroid Build Coastguard Workerinstructions document how to use ANGLE instead of the native OpenGL backend on 14*c8dee2aaSAndroid Build Coastguard WorkerWindows or Linux. 15*c8dee2aaSAndroid Build Coastguard Worker 16*c8dee2aaSAndroid Build Coastguard WorkerDetails 17*c8dee2aaSAndroid Build Coastguard Worker------- 18*c8dee2aaSAndroid Build Coastguard Worker 19*c8dee2aaSAndroid Build Coastguard Worker`gclient sync` downloads ANGLE's source alongside Skia's other test-only dependencies. 20*c8dee2aaSAndroid Build Coastguard Worker 21*c8dee2aaSAndroid Build Coastguard WorkerTo build Skia testing tools against ANGLE, add `skia_use_angle = true` to your 22*c8dee2aaSAndroid Build Coastguard Worker`args.gn` file (or run `gn args` to edit it). 23*c8dee2aaSAndroid Build Coastguard Worker 24*c8dee2aaSAndroid Build Coastguard WorkerWhen running tools, use `--config angle_<backend>_<frontend>`, e.g. 25*c8dee2aaSAndroid Build Coastguard Worker 26*c8dee2aaSAndroid Build Coastguard Worker out/Debug/dm --src gm --config angle_d3d11_es2 27*c8dee2aaSAndroid Build Coastguard Worker out/Release/nanobench --config angle_gl_es2 28*c8dee2aaSAndroid Build Coastguard Worker 29