1 2--- 3title: "ANGLE" 4linkTitle: "ANGLE" 5 6--- 7 8 9Introduction 10------------ 11 12ANGLE converts OpenGL ES 2 or 3 calls to DirectX 9, 11, or OpenGL calls. These 13instructions document how to use ANGLE instead of the native OpenGL backend on 14Windows or Linux. 15 16Details 17------- 18 19`gclient sync` downloads ANGLE's source alongside Skia's other test-only dependencies. 20 21To build Skia testing tools against ANGLE, add `skia_use_angle = true` to your 22`args.gn` file (or run `gn args` to edit it). 23 24When running tools, use `--config angle_<backend>_<frontend>`, e.g. 25 26 out/Debug/dm --src gm --config angle_d3d11_es2 27 out/Release/nanobench --config angle_gl_es2 28 29