1--- 2title: 'How to build Skia' 3linkTitle: 'How to build Skia' 4 5weight: 20 6--- 7 8Make sure you have first followed the 9[instructions to download Skia](../download). 10 11Skia uses [GN](https://chromium.googlesource.com/chromium/src/tools/gn/) to 12configure its builds. 13 14## `is_official_build` and Third-party Dependencies 15 16Most users of Skia should set `is_official_build=true`, and most developers 17should leave it to its `false` default. 18 19This mode configures Skia in a way that's suitable to ship: an optimized build 20with no debug symbols, dynamically linked against its third-party dependencies 21using the ordinary library search path. 22 23In contrast, the developer-oriented default is an unoptimized build with full 24debug symbols and all third-party dependencies built from source and embedded 25into libskia. This is how we do all our manual and automated testing. 26 27Skia offers several features that make use of third-party libraries, like 28libpng, libwebp, or libjpeg-turbo to decode images, or ICU and sftnly to subset 29fonts. All these third-party dependencies are optional and can be controlled by 30a GN argument that looks something like `skia_use_foo` for appropriate `foo`. 31 32If `skia_use_foo` is enabled, enabling `skia_use_system_foo` will build and link 33Skia against the headers and libraries found on the system paths. 34`is_official_build=true` enables all `skia_use_system_foo` by default. You can 35use `extra_cflags` and `extra_ldflags` to add include or library paths if 36needed. 37 38## Supported and Preferred Compilers 39 40While Skia should compile with GCC, MSVC, and other compilers, a number of 41routines in Skia's software backend have been written to run fastest when 42compiled with Clang. If you depend on software rasterization, image decoding, or 43color space conversion and compile Skia with a compiler other than Clang, you 44will see dramatically worse performance. This choice was only a matter of 45prioritization; there is nothing fundamentally wrong with non-Clang compilers. 46So if this is a serious issue for you, please let us know on the mailing list. 47 48Skia makes use of C++17 language features (compiles with `-std=c++17` flag) and 49thus requires a C++17 compatible compiler. Clang 5 and later implement all of 50the features of the c++17 standard. Older compilers that lack C++17 support may 51produce non-obvious compilation errors. You can configure your build to use 52specific executables for `cc` and `cxx` invocations using e.g. 53`--args='cc="clang" cxx="clang++"'` GN build arguments, as illustrated in 54[Quickstart](#quickstart). This can be useful for building Skia without needing to 55modify your machine's default compiler toolchain. 56 57If you do not specify `cc` and `cxx` in your gn arguments, Skia will default to 58`cc` and `c++`. This is often GCC by default on many platforms, not Clang. 59 60## Quickstart 61 62Run `gn gen` to generate your build files. As arguments to `gn gen`, pass a name 63for your build directory, and optionally `--args=` to configure the build type. 64 65To build Skia as a static library in a build directory named `out/Static`: 66 67``` 68bin/gn gen out/Static --args='is_official_build=true' 69``` 70 71To build Skia as a shared library (DLL) in a build directory named `out/Shared`: 72 73``` 74bin/gn gen out/Shared --args='is_official_build=true is_component_build=true' 75``` 76 77If you find that you don't have `bin/gn`, make sure you've run: 78 79``` 80python3 tools/git-sync-deps 81``` 82 83For a list of available build arguments, take a look at `gn/skia.gni`, or run: 84 85``` 86bin/gn args out/Debug --list 87``` 88 89GN allows multiple build folders to coexist; each build can be configured 90separately as desired. For example: 91 92``` 93bin/gn gen out/Debug 94bin/gn gen out/Release --args='is_debug=false' 95bin/gn gen out/Clang --args='cc="clang" cxx="clang++"' 96bin/gn gen out/Cached --args='cc_wrapper="ccache"' 97bin/gn gen out/RTTI --args='extra_cflags_cc=["-frtti"]' 98``` 99 100Once you have generated your build files, run Ninja to compile and link all of Skia: 101 102``` 103ninja -C out/Static 104``` 105 106To avoid building everything, include the target or targets after the ninja command. For example: 107 108``` 109ninja -C out/Debug skia 110ninja -C out/Debug viewer dm 111``` 112 113Not all targets are available for all sets of build arguments. For a list of all available targets 114for a given build directory, run: 115 116``` 117gn ls out/Debug 118``` 119 120If some header files are missing, install the corresponding dependencies: 121 122``` 123tools/install_dependencies.sh 124``` 125 126To pull new changes and rebuild: 127 128``` 129git pull 130python3 tools/git-sync-deps 131ninja -C out/Static 132``` 133 134## Android 135 136To build Skia for Android you need a recent version of 137[Java](https://www.oracle.com/java/technologies/downloads/) and a recent 138[Android NDK](https://developer.android.com/ndk/index.html). 139 140If you do not have an NDK and have access to CIPD, you can use one of these 141commands to fetch the NDK our bots use: 142 143``` 144./bin/fetch-sk 145./bin/sk asset download android_ndk_linux /tmp/ndk # on Linux 146./bin/sk asset download android_ndk_darwin /tmp/ndk # on Mac 147./bin/sk.exe asset download android_ndk_windows C:/ndk # on Windows 148``` 149 150When generating your GN build files, pass the path to your `ndk` and your 151desired `target_cpu`: 152 153``` 154bin/gn gen out/arm --args='ndk="/tmp/ndk" target_cpu="arm"' 155bin/gn gen out/arm64 --args='ndk="/tmp/ndk" target_cpu="arm64"' 156bin/gn gen out/x64 --args='ndk="/tmp/ndk" target_cpu="x64"' 157bin/gn gen out/x86 --args='ndk="/tmp/ndk" target_cpu="x86"' 158``` 159 160Other arguments like `is_debug` and `is_component_build` continue to work. 161Tweaking `ndk_api` gives you access to newer Android features like Vulkan. 162 163To test on an Android device, push the binary and `resources` over, and run it 164as normal. You may find `bin/droid` convenient. 165 166``` 167ninja -C out/arm64 168adb push out/arm64/dm /data/local/tmp 169adb push resources /data/local/tmp 170adb shell "cd /data/local/tmp; ./dm --src gm --config gl" 171``` 172 173## ChromeOS 174 175To cross-compile Skia for arm ChromeOS devices the following is needed: 176 177- Clang 4 or newer 178- An armhf sysroot 179- The (E)GL lib files on the arm chromebook to link against. 180 181To compile Skia for an x86 ChromeOS device, one only needs Clang and the lib 182files. 183 184If you have access to CIPD, you can fetch all of these as follows: 185 186``` 187./bin/sk asset download clang_linux /opt/clang 188./bin/sk asset download armhf_sysroot /opt/armhf_sysroot 189./bin/sk asset download chromebook_arm_gles /opt/chromebook_arm_gles 190./bin/sk asset download chromebook_x86_64_gles /opt/chromebook_x86_64_gles 191``` 192 193If you don't have authorization to use those assets, then see the README.md 194files for 195[armhf_sysroot](https://skia.googlesource.com/skia/+/main/infra/bots/assets/armhf_sysroot/README.md), 196[chromebook_arm_gles](https://skia.googlesource.com/skia/+/main/infra/bots/assets/chromebook_arm_gles/README.md), 197and 198[chromebook_x86_64_gles](https://skia.googlesource.com/skia/+/main/infra/bots/assets/chromebook_x86_64_gles/README.md) 199for instructions on creating those assets. 200 201Once those files are in place, generate the GN args that resemble the following: 202 203``` 204#ARM 205cc= "/opt/clang/bin/clang" 206cxx = "/opt/clang/bin/clang++" 207 208extra_asmflags = [ 209 "--target=armv7a-linux-gnueabihf", 210 "--sysroot=/opt/armhf_sysroot/", 211 "-march=armv7-a", 212 "-mfpu=neon", 213 "-mthumb", 214] 215extra_cflags=[ 216 "--target=armv7a-linux-gnueabihf", 217 "--sysroot=/opt/armhf_sysroot", 218 "-I/opt/chromebook_arm_gles/include", 219 "-I/opt/armhf_sysroot/include/", 220 "-I/opt/armhf_sysroot/include/c++/4.8.4/", 221 "-I/opt/armhf_sysroot/include/c++/4.8.4/arm-linux-gnueabihf/", 222 "-DMESA_EGL_NO_X11_HEADERS", 223 "-funwind-tables", 224] 225extra_ldflags=[ 226 "--sysroot=/opt/armhf_sysroot", 227 "-B/opt/armhf_sysroot/bin", 228 "-B/opt/armhf_sysroot/gcc-cross", 229 "-L/opt/armhf_sysroot/gcc-cross", 230 "-L/opt/armhf_sysroot/lib", 231 "-L/opt/chromebook_arm_gles/lib", 232 "--target=armv7a-linux-gnueabihf", 233] 234target_cpu="arm" 235skia_use_fontconfig = false 236skia_use_system_freetype2 = false 237skia_use_egl = true 238 239 240# x86_64 241cc= "/opt/clang/bin/clang" 242cxx = "/opt/clang/bin/clang++" 243extra_cflags=[ 244 "-I/opt/clang/include/c++/v1/", 245 "-I/opt/chromebook_x86_64_gles/include", 246 "-DMESA_EGL_NO_X11_HEADERS", 247 "-DEGL_NO_IMAGE_EXTERNAL", 248] 249extra_ldflags=[ 250 "-stdlib=libc++", 251 "-fuse-ld=lld", 252 "-L/opt/chromebook_x86_64_gles/lib", 253] 254target_cpu="x64" 255skia_use_fontconfig = false 256skia_use_system_freetype2 = false 257skia_use_egl = true 258``` 259 260Compile dm (or another executable of your choice) with ninja, as per usual. 261 262Push the binary to a chromebook via ssh and 263[run dm as normal](/docs/dev/testing/tests) using the gles GPU config. 264 265Most chromebooks by default have their home directory partition marked as 266noexec. To avoid "permission denied" errors, remember to run something like: 267 268``` 269sudo mount -i -o remount,exec /home/chronos 270``` 271 272## Mac 273 274Mac users may want to pass `--ide=xcode` to `bin/gn gen` to generate an Xcode 275project. 276 277Mac GN builds assume an Intel CPU by default. If you are building for Apple 278Silicon (M1 and newer) instead, add a gn arg to set `target_cpu="arm64"`: 279 280``` 281bin/gn gen out/AppleSilicon --args='target_cpu="arm64"' 282``` 283 284Googlers should see [go/skia-corp-xcode](http://go/skia-corp-xcode) for 285instructions on setting up Xcode on a corp machine. 286 287### Python 288 289The version of Python supplied by Apple is a few versions out of date, 290and it is known to interact poorly with our build system. We recommend 291installing the latest official version of Python from 292https://www.python.org/downloads/. Then run 293"Applications/Python 3.11/Install Certificates.command". 294 295## iOS 296 297Run GN to generate your build files. Set `target_os="ios"` to build for iOS. 298This defaults to `target_cpu="arm64"`. To use the iOS simulator, set 299`ios_use_simulator=true` and set `target_cpu` to your Mac's architecture. 300On an Intel Mac, setting `target_cpu="x64"` alone will also target the iOS 301simulator. 302 303``` 304bin/gn gen out/ios64 --args='target_os="ios"' 305bin/gn gen out/ios32 --args='target_os="ios" target_cpu="arm"' 306bin/gn gen out/iossim-apple --args='target_os="ios" target_cpu="arm64" ios_use_simulator=true' 307bin/gn gen out/iossim-intel --args='target_os="ios" target_cpu="x64"' 308``` 309 310By default this will also package (and for non-simulator devices, sign) iOS test binaries. 311If you wish to skip signing (for testing compilation alone, for example), you can disable it by 312setting `skia_ios_use_signing` to `false`. 313 314When signing, the build defaults to a Google signing identity and provisioning profile. 315To use a different one 316set the GN args `skia_ios_identity` to match your code signing identity and 317`skia_ios_profile` to the name of your provisioning profile, e.g. 318 319``` 320skia_ios_identity=".*Jane Doe.*" 321skia_ios_profile="iPad Profile"` 322``` 323 324A list of identities can be found by typing `security find-identity` on the 325command line. The name of the provisioning profile should be available on the 326Apple Developer site. Alternatively, you can examine the installed provisioning profile files in the Finder 327by going to `~/Library/MobileDevice/Provisioning Profiles`, selecting a `.mobileprovision` file, 328and hitting space. The value of `skia_ios_profile` can either be the string 329given at the top of that file or on the Developer site, or the absolute path 330to the file. 331 332If you find yourself missing a Google signing identity or provisioning profile, 333you'll want to have a read through go/appledev and go/ios-signing. 334 335For signed packages `ios-deploy` makes installing and running them on a device 336easy: 337 338``` 339ios-deploy -b out/Debug/dm.app -d --args "--match foo" 340``` 341 342If you wish to deploy through Xcode you can generate a project by passing `--ide=xcode` to 343`bin/gn gen`. If you are using Xcode version 10 or later, you may need to go to 344`Project Settings...` and verify that `Build System:` is set to 345`Legacy Build System`. 346 347Deploying to a device with an OS older than the current SDK can be done by 348setting the `ios_min_target` arg: 349 350``` 351ios_min_target = "<major>.<minor>" 352``` 353 354where `<major>.<minor>` is the iOS version on the device, e.g., 12.0 or 11.4. 355 356## Windows 357 358Skia can build on Windows with Visual Studio 2017 or 2019. If GN is unable to 359locate either of those, it will print an error message. In that case, you can 360pass your `VC` path to GN via `win_vc`. 361 362Skia can be compiled with the free 363[Build Tools for Visual Studio 2017 or 2019](https://www.visualstudio.com/downloads/#build-tools-for-visual-studio-2019). 364 365The bots use a packaged 2019 toolchain, which Googlers can download like this: 366 367``` 368./bin/sk.exe asset download win_toolchain C:/toolchain 369``` 370 371You can then pass the VC and SDK paths to GN by setting your GN args: 372 373``` 374win_vc = "C:\toolchain\VC" 375win_sdk = "C:\toolchain\win_sdk" 376``` 377 378This toolchain is the only way we support 32-bit builds, by also setting 379`target_cpu="x86"`. 380 381The Skia build assumes that the PATHEXT environment variable contains ".EXE". 382 383### **Highly Recommended**: Build with clang-cl 384 385Skia uses generated code that is only optimized when Skia is built with clang. 386Other compilers get generic unoptimized code. 387 388Setting the `cc` and `cxx` gn args is _not_ sufficient to build with clang-cl. 389These variables are ignored on Windows. Instead set the variable `clang_win` to 390your LLVM installation directory. If you installed the prebuilt LLVM downloaded 391from [here](https://releases.llvm.org/download.html 'LLVM Download') in the 392default location, that would be: 393 394``` 395clang_win = "C:\Program Files\LLVM" 396``` 397 398Follow the standard Windows path specification and not MinGW convention (e.g. 399`C:\Program Files\LLVM` not ~~`/c/Program Files/LLVM`~~). 400 401If you will be compiling the rest of your program with a compiler other than 402Clang, add this GN argument as well: 403 404``` 405is_trivial_abi = false 406``` 407 408### Visual Studio Solutions 409 410If you use Visual Studio, you may want to pass `--ide=vs` to `bin/gn gen` to 411generate `all.sln`. That solution will exist within the GN directory for the 412specific configuration, and will only build/run that configuration. 413 414If you want a Visual Studio Solution that supports multiple GN configurations, 415there is a helper script. It requires that all of your GN directories be inside 416the `out` directory. First, create all of your GN configurations as usual. Pass 417`--ide=vs` when running `bin/gn gen` for each one. Then: 418 419``` 420python3 gn/gn_meta_sln.py 421``` 422 423This creates a new dedicated output directory and solution file 424`out/sln/skia.sln`. It has one solution configuration for each GN configuration, 425and supports building and running any of them. It also adjusts syntax 426highlighting of inactive code blocks based on preprocessor definitions from the 427selected solution configuration. 428 429## Windows ARM64 430 431There is early, experimental support for 432[Windows 10 on ARM](https://docs.microsoft.com/en-us/windows/arm/). This 433currently requires (a recent version of) MSVC, and the 434`Visual C++ compilers and libraries for ARM64` individual component in the 435Visual Studio Installer. For Googlers, the win_toolchain asset includes the 436ARM64 compiler. 437 438To use that toolchain, set the `target_cpu` GN argument to `"arm64"`. Note that 439OpenGL is not supported by Windows 10 on ARM, so Skia's GL backends are stubbed 440out, and will not work. ANGLE is supported: 441 442``` 443bin/gn gen out/win-arm64 --args='target_cpu="arm64" skia_use_angle=true' 444``` 445 446This will produce a build of Skia that can use the software or ANGLE backends, 447in DM. Viewer only works when launched with `--backend angle`, because the 448software backend tries to use OpenGL to display the window contents. 449 450## CMake 451 452We have added a GN-to-CMake translator mainly for use with IDEs that like CMake 453project descriptions. This is not meant for any purpose beyond development. 454 455``` 456bin/gn gen out/config --ide=json --json-ide-script=../../gn/gn_to_cmake.py 457``` 458