1/*#pragma settings RewriteMatrixVectorMultiply*/ 2 3uniform half4x4 testMatrix4x4; 4uniform half4 testValues; 5 6half4 main() { 7 half4x4 m44 = half4x4(123); 8 half4 v4 = half4(0, 1, 2, 3); 9 return (m44 * v4) + (testMatrix4x4 * testValues); 10} 11