xref: /aosp_15_r20/external/skia/resources/sksl/wgsl/InterfaceBlockUniforms.sksl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerlayout(set=12, binding=34) uniform UniformBuffer {
2*c8dee2aaSAndroid Build Coastguard Worker    layout(offset=0)  half2x2 m1;
3*c8dee2aaSAndroid Build Coastguard Worker    layout(offset=32) half2x2 m2;
4*c8dee2aaSAndroid Build Coastguard Worker};
5*c8dee2aaSAndroid Build Coastguard Worker
6*c8dee2aaSAndroid Build Coastguard Workervoid main() {
7*c8dee2aaSAndroid Build Coastguard Worker    sk_FragColor = half4(m1[0][0], m1[1][1], m2[0][0], m2[1][1]);
8*c8dee2aaSAndroid Build Coastguard Worker}
9