xref: /aosp_15_r20/external/skia/resources/sksl/wgsl/InterfaceBlockUniforms.sksl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1layout(set=12, binding=34) uniform UniformBuffer {
2    layout(offset=0)  half2x2 m1;
3    layout(offset=32) half2x2 m2;
4};
5
6void main() {
7    sk_FragColor = half4(m1[0][0], m1[1][1], m2[0][0], m2[1][1]);
8}
9