1layout(set=12, binding=34) uniform UniformBuffer { 2 layout(offset=0) half2x2 m1; 3 layout(offset=32) half2x2 m2; 4}; 5 6void main() { 7 sk_FragColor = half4(m1[0][0], m1[1][1], m2[0][0], m2[1][1]); 8} 9