xref: /aosp_15_r20/external/skia/resources/sksl/shared/UniformBuffers.sksl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerlayout(binding=0) uniform testBlock {
2*c8dee2aaSAndroid Build Coastguard Worker    layout(offset=0)  half x;
3*c8dee2aaSAndroid Build Coastguard Worker    layout(offset=4)  int w;
4*c8dee2aaSAndroid Build Coastguard Worker    layout(offset=16) half y[2];
5*c8dee2aaSAndroid Build Coastguard Worker    layout(offset=48) half3x3 z;
6*c8dee2aaSAndroid Build Coastguard Worker};
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Workervoid main() {
9*c8dee2aaSAndroid Build Coastguard Worker    sk_FragColor = half4(x, y[0], y[1], 0);
10*c8dee2aaSAndroid Build Coastguard Worker}
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