1uniform half4 colorGreen, colorRed; 2 3half4 main(float2 coords) { 4 bool4 v = bool4(colorGreen.g); 5 6 bool4 result; 7 result = bool4(v.x, true, true, true); 8 result = bool4(v.xy, false, true); 9 result = bool4(v.x1, true, false); 10 result = bool4(v.0y, true, true); 11 result = bool4(v.xyz, true); 12 result = bool4(v.xy1, true); 13 result = bool4(v.x0z, true); 14 result = bool4(v.x10, false); 15 result = bool4(v.1yz, false); 16 result = bool4(v.0y1, false); 17 result = bool4(v.11z, false); 18 result = v.xyzw; 19 result = v.xyz1; 20 result = v.xy0w; 21 result = v.xy10; 22 result = v.x1zw; 23 result = v.x0z1; 24 result = v.x11w; 25 result = v.x101; 26 result = v.1yzw; 27 result = v.0yz1; 28 result = v.0y1w; 29 result = v.1y11; 30 result = v.00zw; 31 result = v.00z1; 32 result = v.011w; 33 return any(result) ? colorGreen : colorRed; 34} 35